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September 25, 2017
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Max Pears's Expert Blogs

Posted by Max Pears on Tue, 04 Apr 2017 09:48:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.


Posted by Max Pears on Mon, 12 Dec 2016 09:58:00 EST in Design, Art, Console/PC, Serious, Indie, Smartphone/Tablet
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.


Posted by Max Pears on Fri, 07 Oct 2016 09:24:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR
Blog taken from my personal site. Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.


Posted by Max Pears on Wed, 24 Aug 2016 10:09:00 EDT in Design, Art, Console/PC, Serious, Indie
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.


Posted by Max Pears on Fri, 08 Jul 2016 09:58:00 EDT in Design, Console/PC, Smartphone/Tablet
Taken from my personal site. Thinking of alternative ways to teach players without using text bubbles.


Posted by Max Pears on Mon, 27 Jun 2016 10:46:00 EDT in Design, Console/PC, Serious, VR
Blog taken from person site. Think how we can use HUDs in exciting ways to remove that layer blocking connection and immersion and keeping the HUD grounded in the world.


Posted by Max Pears on Thu, 05 May 2016 01:22:00 EDT in Design, Console/PC, Serious, Indie
Discussing how we have and can build up emotional connections between the player and AI through game play. Is taken from my portfolio http://maxpears.com/


Posted by Max Pears on Thu, 21 Apr 2016 02:02:00 EDT in Design
The following is taken from my portfolio http://maxpears.com/ Discussing how the main menu can be used for more than just navigation but leave an impact on the player.


Posted by Max Pears on Mon, 18 Apr 2016 01:18:00 EDT in Design, Art, Serious
This is a discussion on cinematography in games. Currently I feel we consider cameras usage in more of a practical use rather than emotional as well. I talk about how we may consider cameras in future games and their impacts and how I have applied them.


[Previous Max Pears Blogs]