Max Pears's Expert Blogs
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.
Blog taken from my personal site.
Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Taken from my personal site.
Thinking of alternative ways to teach players without using text bubbles.
Blog taken from person site. Think how we can use HUDs in exciting ways to remove that layer blocking connection and immersion and keeping the HUD grounded in the world.
Discussing how we have and can build up emotional connections between the player and AI through game play. Is taken from my portfolio http://maxpears.com/
The following is taken from my portfolio http://maxpears.com/
Discussing how the main menu can be used for more than just navigation but leave an impact on the player.
This is a discussion on cinematography in games. Currently I feel we consider cameras usage in more of a practical use rather than emotional as well. I talk about how we may consider cameras in future games and their impacts and how I have applied them.
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