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January 20, 2018
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Max Pears's Expert Blogs

Posted by Max Pears on Thu, 05 Oct 2017 09:36:00 EDT in Design, Console/PC, Serious, Indie
I talk about one of my favourite books and break down why it is my fav and why more designers should read it. Originally posted on: YouTube: https://goo.gl/SaV4f9 SoundCloud:https://goo.gl/KNmbPw iTunes:https://goo.gl/RDWSmX


Posted by Max Pears on Wed, 20 Sep 2017 11:13:00 EDT in Design, Production, Art, Serious, Indie
I have launched my new podcast about video games. Level Design Lobby FInd out more info


Posted by Max Pears on Tue, 12 Sep 2017 09:46:00 EDT in Design, Art, Console/PC, Indie
Originally posted on: maxpears.com I discuss how Kingdom Hearts combat evolution is not just better for the game design but also for reflecting on the main character growth. How combat design can work with your story


Posted by Max Pears on Mon, 31 Jul 2017 10:16:00 EDT in Design, Programming, Production, Art
I discuss why documentation is needed in the game development cycle and how it can be improved and improve the game dev cycle.


Posted by Max Pears on Thu, 13 Jul 2017 09:51:00 EDT in Design, Programming, Console/PC, Indie
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn. First post on: http://www.maxpears.com/category/blog/


Posted by Max Pears on Tue, 27 Jun 2017 12:40:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy


Posted by Max Pears on Tue, 13 Jun 2017 11:38:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
I discuss how the controller layout can help replicate the movement of the actual motion. Helping to increase immersion for your game. First posted on http://www.maxpears.com/category/blog/


Posted by Max Pears on Tue, 04 Apr 2017 09:48:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet
Part two of my Game Details series. Discussing how to take the conventional and making it into something better.


Posted by Max Pears on Mon, 12 Dec 2016 09:58:00 EST in Design, Art, Console/PC, Serious, Indie, Smartphone/Tablet
I give examples on how designers have taken simple elements in games and turned them into masterpieces and showing that they are something we can all learn from.


Posted by Max Pears on Fri, 07 Oct 2016 09:24:00 EDT in Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR
Blog taken from my personal site. Compares in game levels to Jungle Gyms (Playgrounds). Then I discuss what we can learn from these and apply to our levels.


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