Megan Hughes's Blog
Megan Hughes works for RetroEpic Software as their brand manager as well as their in-house copywriter.
More info: retroepic.com
A tutorial on in-game mountain creation using the data from NASA satellite images, a system we're using for the Afghanistan '11 game.
Taking your game to an expo for the first time is always going to be, well, messy. We did some messing up so that hopefully you won't have to! And we won't have to make those mistakes either on a bigger, international stage.
A mismatch in expectations between job shadows and the company hosting them can mean a bad experience for everyone. We've tried to share some general advice for future job shadow requests to ease the process.
Avoiding performance issues in game development by managing garbage collection in Unity - some tips and tricks.
A step-by-step character design tutorial showing how to recreate the wood carved look from our April release, A Day in the Woods.
Keith Boshoff - co-founder of RetroEpic Software - shares his thoughts on the lessons he's learnt from forgetting to save.
Megan Hughes's Comments
[Blog - 07/15/2015 - 02:02]
I 've found that it ...
I 've found that it 's important to actually send all of your emails on the same day. Journalists do not want to write about something that has already done the rounds on other sites and they may get offended at having been left out in your initial press release ...
[Blog - 06/18/2015 - 07:43]
Glad to hear you 've ...
Glad to hear you 've found this tutorial helpful, Wendelin Let us know what you think of the game too
[Blog - 05/04/2015 - 01:51]
Thanks for sharing, Rami : ...
Thanks for sharing, Rami : I 'm sure your experience in SA has come to shape some of your thoughts here. Am I right in guessing that South Africa is about stage 4 or 5
[Blog - 04/21/2015 - 01:32]
Sure, this is true and ...
Sure, this is true and useful advice, but it 's hardly new. The problem is also that the press are swamped. You 'll get your moment of fame in an article...on the same day that a million others come out. You really, really, need a game that stands out and ...
[Blog - 03/20/2015 - 01:54]
[News - 01/27/2015 - 09:40]
These look like absolutely fantastic ...
These look like absolutely fantastic talks. We 're certainly missing out by not being there but I look forward to being able to view these on the GDC vault afterwards. Narrative in games is an area I 'm looking to improve on and our company is moving to mobile games ...