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Michael Fitch's Blog   Expert Blogs

 

Michael Fitch is an 18-year veteran of game development. Having served in a variety of leadership roles (Studio Manager, Executive Producer, Director of Creative Management) for some of the world's top companies (Magic Leap, Gameloft, Tencent, THQ, Ubisoft) on titles ranging from small social games to monstrously huge MMO's, Michael has been at the cutting edge of interactive entertainment for almost two decades now and blogs semi-infrequently at www.betterrealities.com.  You can also follow him on Twitter even less frequently: @fitchgames.

 

Expert Blogs

Posted by Michael Fitch on Fri, 23 Feb 2018 12:09:00 EST in Business/Marketing, Design
Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities.


A million dollars seems like a lot of money, but what does it really buy?  To explain the answer, I'm going to use a widely reviled concept: the man-month.


One simple tool can make your work life better.


Posted by Michael Fitch on Thu, 10 Apr 2014 02:14:00 EDT in Design, Social/Online
Digital mediation of identity can be challenging, but it is changing the dynamics of how others know us as well as how we know ourselves.



Michael Fitch's Comments

Comment In: [Blog - 07/08/2019 - 12:19]

Tony: r nI think it ...

Tony: r nI think it 's very telling that there are two distinctly different perspectives here: candidates and hiring managers. I totally get from the candidate side that onerous tests multiple days, intensive work are hard to swallow I 've refused to do tests myself because I felt they were ...

Comment In: [News - 07/01/2019 - 11:29]

Alissa: r nThat 's a ...

Alissa: r nThat 's a brilliant point about cross-play in Destiny 2, and one I completely missed at the time of the announcement. So, for anyone who 's already in Destiny 2, they have a disincentive to switch to Stadia starting the grind over again , and for anyone curious ...

Comment In: [Blog - 01/09/2019 - 10:03]

Josh: r nNot to be ...

Josh: r nNot to be flippant, but covering a genre that is over 30 years old that no one else has ever taken the time or thought to explore from a design and educational perceptive is either intentionally hyperbolic or just flat-out wrong. Richard Rouse, Ernest Adams, Tracy Fullerton, Chris ...

Comment In: [Blog - 10/02/2017 - 10:01]

Greetings: r nSo, is it ...

Greetings: r nSo, is it just me or does it seem like UX designer is trying to claim what designer used to be - understanding the end-user 's perspective, building experiences and interfaces to positively influence the user 's emotional journey through the game, eliminating unproductive friction, going from desired ...

Comment In: [News - 08/16/2016 - 03:33]

Greetings: r nIt is amazing ...

Greetings: r nIt is amazing to me how many people feel qualified to judge this game without actually having played it. At least do the developers the courtesy of having some hands-on experience before you criticize their work. r n r nBest, r nMichael.

Comment In: [Blog - 07/25/2016 - 03:47]

Stieg: r nI agree that ...

Stieg: r nI agree that wish-fulfillment is not a universal principle it does not apply to all games or all players. As Chris Crawford wrote decades ago, there are many motivations to play, many ways to play, and many types of players. Similarly, I also resist Koster 's formulation that ...