My name is Michael Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. You can find links to my published academic work here.
I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.
I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games.
Here's what we were up to in the month of May, 2018
In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important for all of us.
Here's what we were up to in the month of April, 2018
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
This is a hopefully human readable version of my recent paper published in the Computer Games Journal. It's about how to assess board-games for their accessibility in various core categories of interaction.
We've been investigation the landscape of accessibility in Tabletop gaming for two years now. Here's how it's been going.
[Blog - 07/29/2016 - 10:38]
Hi there - sorry, missed ...
Hi there - sorry, missed this at the time r n r nIt 's definitely true there is nothing specific about hunting around for words/environment hooks that is a problem, but in my experience this was almost always unintended. I don 't recall many people, during my time coding collaboratively ...
[Blog - 08/10/2016 - 12:12]
Cool - who were you ...
Cool - who were you on DW MUD I was Drakkos there was a Lord, IIRC correctly, at the height of the Quest List Wars . r n r nThere certainly was an ingrained opposition to the idea of cheating in all its forms, but I don 't think it ...