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April 22, 2018
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Michael Heron's Blog

 

My name is Michael Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. You can find links to my published academic work here.

I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.

I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games.

 

Member Blogs

Posted by Michael Heron on Mon, 09 Apr 2018 09:30:00 EDT in Business/Marketing, Design, Production, Serious
We've been investigation the landscape of accessibility in Tabletop gaming for two years now. Here's how it's been going.


Posted by Michael Heron on Sun, 01 Apr 2018 01:21:00 EDT in Business/Marketing, Design, Production, Serious
This is what's been going on in the world of Meeple Like Us in March of 2018.


Posted by Michael Heron on Wed, 28 Feb 2018 09:30:00 EST in Business/Marketing, Design, Production, Serious
This is what's been going on in the world of Meeple Like Us in February of 2018.


Posted by Michael Heron on Tue, 20 Feb 2018 04:56:00 EST in Business/Marketing, Design
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.


Posted by Michael Heron on Tue, 13 Feb 2018 09:07:00 EST in Business/Marketing, Serious
This is a post about the New Game Journalism philosophy as applied to tabletop games. We need to be doing better when we talk about what it means to play games and why people should care.


Posted by Michael Heron on Wed, 31 Jan 2018 09:10:00 EST in Business/Marketing, Design, Production, Serious
This is what's been going on in the world of Meeple Like Us in January of 2018.



Michael Heron's Comments

Comment In: [Blog - 07/29/2016 - 10:38]

Hi there - sorry, missed ...

Hi there - sorry, missed this at the time r n r nIt 's definitely true there is nothing specific about hunting around for words/environment hooks that is a problem, but in my experience this was almost always unintended. I don 't recall many people, during my time coding collaboratively ...

Comment In: [Blog - 08/10/2016 - 12:12]

Cool - who were you ...

Cool - who were you on DW MUD I was Drakkos there was a Lord, IIRC correctly, at the height of the Quest List Wars . r n r nThere certainly was an ingrained opposition to the idea of cheating in all its forms, but I don 't think it ...