Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 6, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Michael Heron's Blog

 

My name is Michael Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. You can find links to my published academic work here.

I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.

I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games.

 

Member Blogs

Posted by Michael Heron on Mon, 02 Mar 2020 10:18:00 EST in Business/Marketing, Design, Production, Art
It's often difficult to teach paper prototyping in a way that convinced students that it's worth learning. In this post I'll outline a technique of teaching the topic through board games. I hope you find it useful!


There are a lot of board game apps out there, and it can be hard to find the ones worth playing. Here's our list of the ten that most deserve your attention.


Posted by Michael Heron on Mon, 22 Jul 2019 10:19:00 EDT in Business/Marketing, Design, Production, Art, Serious, Indie, Social/Online
There are lots of excellent design lessons to be learned from all kinds of board games. This is a list of ten games that contain especially useful features that tabletop game designers should try to emulate.


Posted by Michael Heron on Thu, 11 Jul 2019 10:40:00 EDT in Business/Marketing, Design, Production, Serious
We often have to confront issues of unethical behaviour in game coverage. The way we do that is important. Sweeeping things under the rug makes things worse, but proportionality matters. Here are my thoughts on the topic.


Posted by Michael Heron on Thu, 30 May 2019 09:26:00 EDT in Business/Marketing, Serious, Indie
There is often a demand for reviewers to be transparent with how long, or how many times, they have played the game. I don't think that's helpful. This blog post outlines why that is.


Posted by Michael Heron on Wed, 24 Apr 2019 10:59:00 EDT in Business/Marketing, Design, Programming, Production, Serious, Indie
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.



Michael Heron's Comments

Comment In: [Blog - 08/17/2018 - 06:42]

I think it 's uncomfortable ...

I think it 's uncomfortable territory - if you 're already flirting with the idea that Patreon is a kind of crowdsourced welfare something I hear a fair bit it only intensifies the unease to open up and talk about it. Kickstarters are usually an easier sell - 'give me ...

Comment In: [Blog - 07/29/2016 - 10:38]

Hi there - sorry, missed ...

Hi there - sorry, missed this at the time r n r nIt 's definitely true there is nothing specific about hunting around for words/environment hooks that is a problem, but in my experience this was almost always unintended. I don 't recall many people, during my time coding collaboratively ...

Comment In: [Blog - 08/10/2016 - 12:12]

Cool - who were you ...

Cool - who were you on DW MUD I was Drakkos there was a Lord, IIRC correctly, at the height of the Quest List Wars . r n r nThere certainly was an ingrained opposition to the idea of cheating in all its forms, but I don 't think it ...