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September 24, 2021
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Michael Heron's Member Blogs

Posted by Michael Heron on Wed, 24 Apr 2019 10:59:00 EDT in Business/Marketing, Design, Programming, Production, Serious, Indie
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.


Posted by Michael Heron on Mon, 08 Apr 2019 10:55:00 EDT in Business/Marketing, Design, Production, Serious, Indie
Meeple Like Us is three years old now. In this post we reflect on what we've found, where we've been, and where we're going.


Posted by Michael Heron on Tue, 02 Apr 2019 09:27:00 EDT in Business/Marketing, Design, Production, Serious
Is the battle for board game accessibility an unwon cause, or an unwinnable cause? I don't know the answer, and I invite you to join me in my own uncertain search for an answer.


Posted by Michael Heron on Wed, 13 Mar 2019 11:03:00 EDT in Business/Marketing, Design, Production, Serious
Here's a discussion about the awkward appropriation that comes with being a (relatively) abled accessibility advocate reviewing games for their accessibility.


Posted by Michael Heron on Mon, 25 Feb 2019 10:06:00 EST in Business/Marketing, Production, Serious, Social/Online
The power of word of mouth in supporting a project is often seen as a polite runner-up to financial support. In this blog I open up some of our stats to show how powerful word of mouth is in a world where Facebook charges for access to your own fans.


Posted by Michael Heron on Fri, 15 Feb 2019 11:40:00 EST in Business/Marketing, Production, Serious
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.


Posted by Michael Heron on Mon, 28 Jan 2019 09:49:00 EST
Continuining our occasional series of posts about the AXSchat we conducted a few months ago I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview. This is on the accessibility of house rule


Posted by Michael Heron on Wed, 23 Jan 2019 09:49:00 EST in Business/Marketing, Design, Serious
This post discusses jargon in game rhetoric - how it creates inaccessibility even as it underlines membership in a community. Some thoughts are presented on the use of mindful jargon in our discourses with other people.


Posted by Michael Heron on Mon, 07 Jan 2019 10:19:00 EST in Business/Marketing, Design, Production, Serious, Indie
What are the limits of social advocacy in game reviews? What should we be doing, what shouldn't we be doing, and what do we hope to gain by including our agendas in our game coverage.


Posted by Michael Heron on Wed, 02 Jan 2019 04:11:00 EST in Business/Marketing, Design, Production
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.


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