Michael Heron's Member Blogs
You can't have fun without inaccessibility. It's an iron law of play. That has implications for game design and accessibility advocacy, and it's the subject of this post.
Meeple Like Us is three years old now. In this post we reflect on what we've found, where we've been, and where we're going.
Is the battle for board game accessibility an unwon cause, or an unwinnable cause? I don't know the answer, and I invite you to join me in my own uncertain search for an answer.
Here's a discussion about the awkward appropriation that comes with being a (relatively) abled accessibility advocate reviewing games for their accessibility.
The power of word of mouth in supporting a project is often seen as a polite runner-up to financial support. In this blog I open up some of our stats to show how powerful word of mouth is in a world where Facebook charges for access to your own fans.
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I'm going to open up my wallet and show you everything that's in it.
Continuining our occasional series of posts about theÂ AXSchat we conducted a few months agoÂ I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview. This is on the accessibility of house rule
This post discusses jargon in game rhetoric - how it creates inaccessibility even as it underlines membership in a community. Some thoughts are presented on the use of mindful jargon in our discourses with other people.
What are the limits of social advocacy in game reviews? What should we be doing, what shouldn't we be doing, and what do we hope to gain by including our agendas in our game coverage.
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.
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