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September 24, 2017
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Michael Heron's Member Blogs

Posted by Michael Heron on Fri, 09 Jun 2017 10:13:00 EDT in
Here's what's been happening in the world of Meeple Like Us in May of 2017.


Posted by Michael Heron on Mon, 05 Jun 2017 09:54:00 EDT in Business/Marketing, Production, Social/Online
This is the first of two first hand 'after action' reports from the UK Games Expo 2017. This is now the third largest tabletop convention in the world, and that fact by itself means it's not suitable for everyone.


Posted by Michael Heron on Mon, 22 May 2017 05:22:00 EDT in Business/Marketing, Design, Serious
This is a discussion of the ways in which games, both video and tabletop, are resistant to the analytical techniques of criticism from other, more passive disciplines.


Posted by Michael Heron on Fri, 19 May 2017 09:29:00 EDT in Business/Marketing, Design, Production
Global Accessibility Awareness Day is once again upon us, and this article considers the value of accessibility advocacy in relation to video and analog and gaming.


Posted by Michael Heron on Fri, 05 May 2017 09:24:00 EDT in Business/Marketing, Design
Do you know someone that might be looking to put together an accessible games library on a budget? Check out our guide. It might be useful for librarians, care home owners, schools, and other organisations.


Posted by Michael Heron on Mon, 01 May 2017 10:22:00 EDT in
Here's what's been happening in the world of Meeple Like Us in April of 2017.


Posted by Michael Heron on Fri, 07 Apr 2017 09:26:00 EDT in Business/Marketing, Design, Production, Serious
Meeple Like Us has been investigating the accessibility of tabletop games for a year now. Here's our summation of what that research has showed to date.


Posted by Michael Heron on Mon, 03 Apr 2017 09:23:00 EDT in Business/Marketing, Design
Here is the Meeple Like Us news for March of 2017, discussing the state of board game accessibility as we explore the design landscape.


Posted by Michael Heron on Thu, 02 Mar 2017 11:33:00 EST in
A summary of the state of Meeple Like Us's take on board game accessibility in February, 2017.


Posted by Michael Heron on Tue, 28 Feb 2017 11:16:00 EST in Business/Marketing, Design
The issue of inclusion in gaming is controversial, and there are many common themes and objections that are raised in protest. This post provides a response to some of the common myths I see when people complain about Meeple Like Us teardowns.


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