Michael Heron's Member Blogs
Here's what's been happening in the world of Meeple Like Us in May of 2017.
This is the first of two first hand 'after action' reports from the UK Games Expo 2017. This is now the third largest tabletop convention in the world, and that fact by itself means it's not suitable for everyone.
This is a discussion of the ways in which games, both video and tabletop, are resistant to the analytical techniques of criticism from other, more passive disciplines.
Global Accessibility Awareness Day is once again upon us, and this article considers the value of accessibility advocacy in relation to video and analog and gaming.
Do you know someone that might be looking to put together an accessible games library on a budget? Check out our guide. It might be useful for librarians, care home owners, schools, and other organisations.
Here's what's been happening in the world of Meeple Like Us in April of 2017.
Meeple Like Us has been investigating the accessibility of tabletop games for a year now. Here's our summation of what that research has showed to date.
Here is the Meeple Like Us news for March of 2017, discussing the state of board game accessibility as we explore the design landscape.
A summary of the state of Meeple Like Us's take on board game accessibility in February, 2017.
The issue of inclusion in gaming is controversial, and there are many common themes and objections that are raised in protest. This post provides a response to some of the common myths I see when people complain about Meeple Like Us teardowns.
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