Michael Heron's Member Blogs
Are there common accessibility issues across board games despite the fact that every board game is different? The answer initially seems like it should be no, but actually there is a common problem. Board games have manuals, and manuals are awful.
Whether or not board game reviewers should silo themselves away from other perspectives or not, it's a concept that can be difficult to fully realise when you review only for a hobby.
Board gaming is sometimes considered to be a luxury hobby. Given that the costs need not necessarily be excessively high, what does that even mean? We discuss in this post.
Reviews often spend too much time describing and not a lot of time analysing. This is a discussion of how the use of Bloom's Taxonomy can help address this by systemizing the act of reviewing.
Accessibility, game accessibility included, has an image problem, and it’s perhaps the biggest barrier to progress that hasn’t been seriously confronted by those of us working within the field. This post asks the question - 'how do we fix that?'
Launching a crowdfunding effort, whether Kickstarter or Patreon, can be a source of anxiety. It's a mark of confidence in your work, and might be fundamental to its continuation. Still, it's also stressful and this post discusses my experiences.
Here's what we were up to in the month of May, 2018
In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important for all of us.
Here's what we were up to in the month of April, 2018
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.
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