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May 21, 2019
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Michael Heron's Member Blogs

Posted by Michael Heron on Mon, 28 Jan 2019 09:49:00 EST in
Continuining our occasional series of posts about the AXSchat we conducted a few months ago I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview. This is on the accessibility of house rule

Posted by Michael Heron on Wed, 23 Jan 2019 09:49:00 EST in Business/Marketing, Design, Serious
This post discusses jargon in game rhetoric - how it creates inaccessibility even as it underlines membership in a community. Some thoughts are presented on the use of mindful jargon in our discourses with other people.

Posted by Michael Heron on Mon, 07 Jan 2019 10:19:00 EST in Indie, Business/Marketing, Design, Production, Serious
What are the limits of social advocacy in game reviews? What should we be doing, what shouldn't we be doing, and what do we hope to gain by including our agendas in our game coverage.

Posted by Michael Heron on Wed, 02 Jan 2019 04:11:00 EST in Business/Marketing, Design, Production
Every year (for at least two years) we have put together our top ten games and published them on Meeple Like Us. Here's how that list stands at the end of 2018 - a mix of the semi-new and the ancient, presented for your hopeful enjoyment.

Posted by Michael Heron on Sun, 16 Dec 2018 10:45:00 EST in Business/Marketing, Design, Production, Serious, Social/Online
My name is Dr. Michael James Heron.  And I’m a fraud.  Herein lies my confession, in the dying days of the Year of our Lord, 2018. 

Posted by Michael Heron on Tue, 27 Nov 2018 10:07:00 EST in Business/Marketing, Production, Serious
Board games have a powerful role they can play in alleviating social isolation. They're social experiences that are non-stigmatic, and in this post I discuss how that can be a valuable and powerful combination that could very well save lives.

Posted by Michael Heron on Tue, 13 Nov 2018 10:27:00 EST in Business/Marketing, Production, Serious, Social/Online
Review scores have become very unfashionable. They've been replaced with badges, recommendation lists, and a whole pile of categorizations. Largely though the problem here isn't with review scores. It's in how people use them.

Posted by Michael Heron on Wed, 07 Nov 2018 11:30:00 EST in Business/Marketing, Serious
I intend for 2019 to be a year of depth - a chance to play all those games I have bought and never even looked at. No new hobbies. No new unnecessary purchases. Just me and my Steam library in mortal combat.

Posted by Michael Heron on Fri, 26 Oct 2018 10:21:00 EDT in Business/Marketing, Design, Production, Serious
Are there common accessibility issues across board games despite the fact that every board game is different? The answer initially seems like it should be no, but actually there is a common problem. Board games have manuals, and manuals are awful.

Posted by Michael Heron on Mon, 15 Oct 2018 11:18:00 EDT in Business/Marketing, Design, Production
Whether or not board game reviewers should silo themselves away from other perspectives or not, it's a concept that can be difficult to fully realise when you review only for a hobby.

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