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Michael Hicks's Blog

 

I make games!

Follow me on Twitter (@michaelartsxm) || MichaelArts (www.michaelarts.net)

 

Member Blogs

Posted by Michael Hicks on Mon, 23 Oct 2017 09:35:00 EDT in Design, Indie
A video blog about best practices I've developed for playtesting my games.


Posted by Michael Hicks on Fri, 22 Sep 2017 12:13:00 EDT in Business/Marketing, Design, Programming, Production, Indie
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!


Posted by Michael Hicks on Tue, 03 May 2016 02:06:00 EDT in Business/Marketing
After six years of trial and error experiences promoting my games, Ive compiled some essential tips into one video!


Posted by Michael Hicks on Wed, 09 Dec 2015 10:28:00 EST in Design, Programming, Production, Indie
A talk about my story of how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education.


Posted by Michael Hicks on Tue, 26 May 2015 02:35:00 EDT in Business/Marketing, Design, Production, Indie
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.


Posted by Michael Hicks on Wed, 30 Jul 2014 12:39:00 EDT in Production, Indie
An article about burnout, the creative process, love and the video game industry.



Michael Hicks's Comments

Comment In: [Blog - 12/09/2015 - 10:28]

Thanks David ...

Thanks David

Comment In: [Blog - 07/30/2014 - 12:39]

No problem, and that 's ...

No problem, and that 's great to hear - it 's definitely helpful we have places like this to come together and share with other devs

Comment In: [Blog - 06/23/2014 - 11:16]

You 're welcome Glad it ...

You 're welcome Glad it was useful

Comment In: [Blog - 04/12/2013 - 11:53]

Hey man, thanks I really ...

Hey man, thanks I really appreciate your comment... r n r nThere 's a lot of truth in the things you said. With past projects I 've found a lot of criticism to be helpful in growing, but with this game I didn 't find as much. For a while ...