Michael Hicks's Blog
Some thoughts on what it takes to market an indie game in 2018.
A big struggle for indie devs seems to be balancing life and work. In this video I talk about my experiences with this and methods that have helped me with it.
A video blog about best practices I've developed for playtesting my games.
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!
After six years of trial and error experiences promoting my games, I’ve compiled some essential tips into one video!
A talk about my story of how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education.
Michael Hicks's Comments
[Blog - 12/09/2015 - 10:28]
[Blog - 07/30/2014 - 12:39]
No problem, and that 's ...
No problem, and that 's great to hear - it 's definitely helpful we have places like this to come together and share with other devs
[Blog - 06/23/2014 - 11:16]
[Blog - 04/12/2013 - 11:53]
Hey man, thanks I really ...
Hey man, thanks I really appreciate your comment... r n r nThere 's a lot of truth in the things you said. With past projects I 've found a lot of criticism to be helpful in growing, but with this game I didn 't find as much. For a while ...