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June 12, 2021
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Michael Levall's Blog


My name is Michael Levall, and I am the owner of Levall Games. I am currently working on the game Please Knock on My Door, which is a social commentary game about the struggles of mental health.

Talk to me on twitter @GTLime

Have a look at my Portfolio

Follow Please Knock on My Door's progress on Facebook


Member Blogs

Posted by Michael Levall on Fri, 09 Oct 2015 12:58:00 EDT in Business/Marketing, Production
A guide to controversy for AAA publishers, written by an indie developer. Use it to gauge the increase in media awareness and sales your game would get if using any of the points outlined in the guide!

Posted by Michael Levall on Tue, 29 Apr 2014 05:43:00 EDT in Production, Indie
Ever been bothered by a co-worker who just won't stop fiddling with his phone during a meeting? Read this summary on which social skills are invaluable in a team setting and how to use them in practice.

Posted by Michael Levall on Wed, 22 Jan 2014 02:14:00 EST in Design, Console/PC, Indie
Do the mechanics and story work together to achieve the same themes in the game Gone Home? In this post I analyze Gone Home's narrative and gameplay with a focus on themes with the hope of offering a different perspective on the game.

Posted by Michael Levall on Sat, 20 Jul 2013 05:59:00 EDT in Production, Indie
Why should I spend time on feedback, isn't it more effective to just work on the actual game? And what is this "personal meeting" you're talking about?! Read to find out.

Posted by Michael Levall on Thu, 30 May 2013 02:39:00 EDT in Production, Indie
Soon to become a leader of your own team? Want to know the most common tripwires for new leaders? Read this post to understand how to make your team effective and how to avoid tripping during the initial months.

Posted by Michael Levall on Sun, 19 May 2013 12:45:00 EDT in Production, Indie
In this post I discuss the differences of creative and project leadership in smaller game development teams. It is the first part in a series of reflections from my time in the Make Something Unreal Live competition.

Michael Levall's Comments

Comment In: [Blog - 07/20/2013 - 05:59]

Thanks Glenn I honestly feel ...

Thanks Glenn I honestly feel that these are some of the most important parts of leadership, taking the time to see the people in your team can make a world of difference.

Comment In: [Blog - 05/30/2013 - 02:39]

That sounds very interesting Glenn ...

That sounds very interesting Glenn I haven 't worked on any serious games myself, but I can see the value in creating games that train leadership skills. r n r nThe problem I often see with active listening is that it is hard to take lessons learned from training into ...

Comment In: [Blog - 05/19/2013 - 12:45]

Very interesting perspective As you ...

Very interesting perspective As you said, in a medium-to-large group this sounds like a great way to achieve success. r n r nThe ideal case is of course for the Project and Creative to be in consensus when making a decision affecting both areas, and good communication is vital. However, ...