In which our hero argues against classical notions of video game accessibility.
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.
For level designers looking to deepen their "well of inspiration." A call to read more short stories and some practical tips on how to do so.
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how "Psychology of Wager Systems, impacts casual gameplay and why "Timed Chest" in Golfclash and Clash Royale might be catching on.
Why most so-called "game changing" technology turns out to be nothing more than a huge disappointment.
From buying loot boxes to casting magic spells on the streets – we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
An animated video about common stealth level design mistakes and solutions.
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.
This blog post is about acknowledging the presence, importance and pervasiveness of play in work and its potential to enhance education from the perspective of a literature academic who occasionally writes for role-playing games.
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a proposed change to the Digital Millenium Copyright Act.
So, what is ESA arguing about? Who are they arguing with? Why is this happening?