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July 15, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Posted by James Margaris on 07/11/18 03:04:00 am in Design, Console/PC, Indie
Examining the "ideas are cheap" mantra via Breath of the Wild and Xenoblade Chronicles

Posted by Morgan Jaffit on 07/10/18 09:01:00 pm in
A look at how distribution and visibility have changed as Steam has moved from Curation, to Greenlight, to Steam Direct.

Posted by Bryant Francis on 07/10/18 03:41:00 pm in Design, Console/PC
Fantasy Flight Games' X-Wing 2.0 offers some interesting lessons for game developers as the industry moves toward supporting more live, always-updated games.

Posted by Tommy Thompson on 07/09/18 02:45:00 pm in Design, Programming, Console/PC
2012's Spec Ops: The Line is a cult classic third-person cover shooter by Yager Development. In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.

Posted by Ben Weber on 07/09/18 02:38:00 pm in
Using the R programming language to create interesting summarizations of expert StarCraft gameplay.

This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.





Posted by Piotr Bomak on 07/15/18 01:22:00 pm in Design, Programming, Art, Console/PC, Serious, Indie
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.

Posted by Caleb Compton on 07/15/18 01:22:00 pm in Business/Marketing, Design, Art, Social/Online, VR
A few months ago Steven Spielberg released his latest sci-fi epic, Ready Player One. While a lot can be said about this movie, in this article I specifically want to look at it from a game design perspective. Is the OASIS actually a good game?

Posted by Shaun Roopra on 07/15/18 01:22:00 pm in Business/Marketing, Production, Console/PC, Indie
A look at some of the things we’ve learnt from releasing our first game on Nintendo Switch, one year later. There may be some advice, potentially some insights into our decrepit soul and definitely lots of bad jokes.

Plan on sharing your product with a new locale? Great! Check out these suggestions from QA to make the transition as smooth as possible.

Posted by Michael Heron on 07/15/18 01:20:00 pm in
Here's what we were up to in the month of May, 2018

Posted by Josh Bycer on 07/15/18 01:20:00 pm in
While plenty of people are talking about the Resident Evil 2 Remake, I want to go back to the first Remastered and an interesting way of increasing the horror with enemy design.