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January 17, 2018
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Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).

Posted by anders drachen on 01/16/18 10:48:00 am in Business/Marketing, Design
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. Profiling allows a way to manage complex user data and discover patterns in behavior. This post covers the basics and presents notes on popular types of profiles.

Posted by Winifred Phillips on 01/16/18 10:46:00 am in Audio, VR
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. The issue of consumer confusion regarding headphone surround sound in VR is also discussed.

Posted by James Vaughan on 01/15/18 11:40:00 am in Business/Marketing, Indie
Im the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game. Here Ill focus on the manufacturing process - how I got the board game made and the company I worked with.

Posted by Maciej Szczesnik on 01/15/18 11:36:00 am in Design, Art, Indie
With the new Timeline feature and the help of the Cinemachine plugin creating target movies in Unity seems not only possible, but actually quite fun.

The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.





Posted by gumi Team on 01/16/18 11:13:00 am in Design, Smartphone/Tablet
In this series, the team behind The Alchemist Code will share behind-the-scenes details on the making of The Alchemist Code!

Posted by Brian Hapgood on 01/15/18 11:40:00 am in Programming, Console/PC, Serious, Indie
Threads, digging a little deeper...

AI has been hot lately, but what are the different types of AI. And how do they relate to games? Read on to find out.

Posted by Nadia Orenes on 01/15/18 11:38:00 am in Design
A few thoughts on the way we use camera angles on video games, and what we can learn from other media that make a more sophisticated use of them.

Posted by Tams Karsai on 01/15/18 11:37:00 am in Business/Marketing, Production, Serious, Indie
It has been a little over two months since I released I Am Overburdened, my silly indie roguelike. Here's an in-depth analysis how the overall production and final numbers turned out.

Posted by Michael Smith on 01/15/18 11:37:00 am in Business/Marketing, Serious
Why you need to be protective of your game ideas as a developer