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Michael Molinari's Blog   Expert Blogs


Independent game developer. Creator of Soundodger, BasketBelle, and ...But That Was [Yesterday]


Expert Blogs

Posted by Michael Molinari on Mon, 22 Jul 2013 11:56:00 EDT in Design, Indie
A brief detail of what's new in Messhof's NIDHOGG, what to expect with its anticipated release later this year, and why I'm not really interested in playing much else.

Posted by Michael Molinari on Sat, 19 Jun 2010 11:50:00 EDT in Design, Art
By request, an explanation of what I feel makes for good boss design.

Posted by Michael Molinari on Sun, 09 May 2010 07:05:00 EDT in Design, Art
The 1CC means something different to each person. Some scoff in jest while others dedicate a lifetime. I'm somewhere in between.

Posted by Michael Molinari on Sat, 03 Apr 2010 01:11:00 EDT in Design, Art
Taking a look at boss chases, revised over the years by Treasure (♥), and why they are so thrilling (the chases, not Treasure... Okay, Treasure too).

Posted by Michael Molinari on Thu, 11 Mar 2010 10:22:00 EST in Design, Art
Have you ever felt like a novice at something, but wanted to be an ultra player? I think I might have a temporary solution for you (until you upgrade from novice and are on your own).

Posted by Michael Molinari on Thu, 18 Feb 2010 04:31:00 EST in Design, Art
In doing research and observation of online/console shmups, I figured I'd share some of my findings/rules that I'm following while creating my own game.

Michael Molinari's Comments

Comment In: [Blog - 06/19/2010 - 11:50]

@Chan I suppose I was ...

@Chan I suppose I was focusing more so on bosses that proceed a level that contains smaller enemies. However, the full-level boss is a perfectly acceptable form, so thanks for bringing that up. I recall various levels in the Raiden Fighters series that had the player taking down entire frigates ...

Comment In: [Blog - 01/15/2010 - 11:57]

@Stephen I can hear the ...

@Stephen I can hear the difference between a 128kbps mp3 and a 192kbps mp3, but only when it's loud enough and the right frequencies are being played. As far as hearing the differences going up to 320kbps, it's pretty much identical to me. For speakers, I just need enough to ...

Comment In: [Blog - 06/18/2009 - 07:53]

@Alexander I'm totally cool with ...

@Alexander I'm totally cool with a stray bullet hitting me after I just proved I had what it took to get that far. My problem is when the bullet provides no warning and is really a matter of bad placement. There's a point where there are battleships off screen that ...

Comment In: [Blog - 06/07/2009 - 08:22]

I definitely agree with you ...

I definitely agree with you that chaining does not constitute the entirety of the game's excellence. It's a major factor, but there are definitely just simple scenarios that make playing the game a pleasure every time. We're on the same page, but I think I'll be saving other aspects for ...

Comment In: [Blog - 05/20/2009 - 03:25]

@John You might want to ...

@John You might want to check out Big Bang Mini for the DS. It's both new and quite refreshing from the standard scrolling shmup. I wouldn't say it's a cakewalk through its 90 levels, but I will say that it's fun all the way through. @Jonathon Einhander did poorly sales ...

Comment In: [Blog - 05/13/2009 - 12:07]

I totally agree MegaMan would ...

I totally agree MegaMan would also fall into a category of successful boss rushes, as it is a section of the game that was designed to be in the entire storyline / gameplay. The contrast you mentioned goes right along with my connection with shmups, in that you need those ...