Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Michail Katkoff's Blog   Expert Blogs


I've been a gamer since I first lay my hands on a Commadore 64 in pre-school. My career in games started 20 years later in 2010 when I joined Digital Chocolate's Helsinki studio as a product manager for Facebook games. Since then I've had the privilege to work with some of the smartest and talented people on some of the biggest franchises in the gaming industry first at Rovio then at Supercell and Zynga. 


Expert Blogs

Posted by Michail Katkoff on Tue, 11 Jul 2017 11:39:00 EDT in Design, Smartphone/Tablet
Angry Birds 2 is a best in class example of a casual game that has successfully adopted traditional mid-core mechanics. A year after its launch Angry Birds 2 has steadily multiplied its revenue with an amazing string of updates.

Posted by Michail Katkoff on Tue, 18 Apr 2017 10:32:00 EDT in Design, Smartphone/Tablet
I've quit and uninstalled Clash Royale more times than I can count. But I've also installed it more times than I've deleted it. This post analyzes in details the elements addictive designs that keep us hooked to this masterpiece.

Posted by Michail Katkoff on Mon, 27 Feb 2017 04:50:00 EST in Production, Smartphone/Tablet
Great games come from great studios and all great studios tend to have few common characteristics.

Posted by Michail Katkoff on Mon, 13 Feb 2017 10:04:00 EST in Design, Smartphone/Tablet
Netmarble launched their Clash Royale inspired Star Wars game just under a month ago. On paper, this game sounded like a sure shot but since launch, the game has all but disappeared from the top charts. This post answers to why the game failed.

Posted by Michail Katkoff on Tue, 24 May 2016 02:28:00 EDT in Design, Smartphone/Tablet
Clash Royale is probably the best game ever released for touchscreen devices. It's fun, beautiful, fast, aggressive, full of emotions and yet you're just waiting for the day when you'll finally have the courage quit playing it.

Posted by Michail Katkoff on Wed, 24 Feb 2016 06:45:00 EST in Design
Clash Royale, Supercell's latest title, delivers on what players want from mid-core games: more action and less base building. In addition the pleasing the player, Clash Royale reinvents the mid-core games with its synchronous PvP battles.

Michail Katkoff's Comments

Comment In: [Blog - 10/28/2013 - 12:42]

Thanks Rajveer. I 've done ...

Thanks Rajveer. I 've done multiple core loops before and tied them together with resources. For example you get specific resource from PvP that you need in city building part and in city building you get a resource that you need in adventure part etc. It does get complicated though ...

Comment In: [Blog - 10/24/2013 - 05:11]

Kabam is a master in ...

Kabam is a master in timer mechanics. Building, research, training and battling have their own specific timers, so player initiates an action and has to return to start a new action.

Comment In: [Blog - 10/11/2013 - 02:08]

Wow, awesome conversation around the ...

Wow, awesome conversation around the post - exactly what I wished for. r n r nThere 's a lot of F2P vs. Paid going on. These models aren 't competing because paid game is essentially different than a F2P game. Paid games have a beginning and an ending, following exactly ...

Comment In: [Blog - 02/25/2013 - 08:48]

To get the monsters you ...

To get the monsters you collect from dungeons player has to finish the dungeon. In case player 's health drops to 0 they can pay 1 premium currency to get it back to full. And this is something that you have to do a lot during the game as you ...