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August 20, 2019
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Michel Sabbagh's Member Blogs

Posted by Michel Sabbagh on Thu, 13 Jul 2017 09:56:00 EDT in Design, Console/PC
An analysis article exploring the design facets of The Farm 51's psychological thriller Get Even, and how they interact with one another from a narrative and mechanical standpoint to create a cohesive and inventive virtual experience.


Posted by Michel Sabbagh on Mon, 03 Jul 2017 09:16:00 EDT in Audio, Design, Production, Console/PC
A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.


Posted by Michel Sabbagh on Mon, 19 Jun 2017 10:08:00 EDT in Audio, Design, Art, Console/PC, Indie
A game development article explaining the various ways in which spatial storytelling can be effectively applied to beget a believable and cohesive virtual environment that compels players to explore every nook and cranny.


Posted by Michel Sabbagh on Tue, 06 Jun 2017 10:20:00 EDT in Design, Console/PC
A blog post about the presentation I did on Japanese-style first-person shooters at the 2017 Canadian Game Studies Association (CGSA) Conference.


Posted by Michel Sabbagh on Tue, 30 May 2017 09:18:00 EDT in Design, Production, Console/PC, Serious, Indie
A blog post detailing the design lessons learned from Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college.


Posted by Michel Sabbagh on Mon, 22 May 2017 09:18:00 EDT in Design, Console/PC
A blog post that talks about a podcast session I partook in last month with Matthew Squaire. In it, I talked about my gaming career, game development experience, and the sundry lessons I learned through my writing and approach to narrative design.


Posted by Michel Sabbagh on Tue, 16 May 2017 09:45:00 EDT in Design, Production, Console/PC, Serious, Indie
A blog post detailing the general development process of Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college. Additional parts will be published weekly.


Posted by Michel Sabbagh on Mon, 08 May 2017 09:56:00 EDT in Audio, Design, Production, Art, Console/PC, Serious, Indie
A blog post detailing the audiovisual development process of Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college. Additional parts will be published weekly.


Posted by Michel Sabbagh on Tue, 02 May 2017 08:48:00 EDT in Design, Production, Console/PC, Serious, Indie
A blog post detailing the narrative development process of Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college. Additional parts will be published weekly.


Posted by Michel Sabbagh on Thu, 27 Apr 2017 10:16:00 EDT in Design, Production, Console/PC, Serious, Indie
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college. Additional parts will be published weekly.


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