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Michelle Chen's Blog

 

Hi! I’m Michelle Chen.

I am a programmer with more than 8 years experience in game development (Here are some of my projects).

I am the 7th Winner of Toptal STEM Scholarships for Women, which enabled me to pursue a MSc in Video Game Enterprise and Production at Birmingham City University in the UK (Read more about my experience at Gamer Camp). I was also nominated for Extra Mile Awards: Student of the Year, and awarded a Graduate+ Bronze Award. I am also a Student Award winner at the European Women in Games Conference 2017.

As part of my Masters by Practice, I am making a point-and-click puzzle game about depression to promote mental health awareness (I blog a lot about my game development process, and I am also always on the look out for more collaborators on HitRecord).

In my spare time, I join game jams and work on personal projects (Check out my games).

I am a newly minted BAFTA Crew Games Member and STEM Ambassador. I also volunteer at game industry events, such as Casual Connect and London Games Festival.

I’m also currently on the look out for a job. Please hire me? (Here’s my resume)

Nice to meet you!

Here are some more links:

http://www.purplelilgirl.com

http://purplelilgirl.wordpress.com/

http://twitter.com/purplelilgirl

http://www.facebook.com/pages/Purplelilgirl-Makes-Games/134333726586702

 

Member Blogs

Posted by Michelle Chen on Mon, 11 Sep 2017 09:11:00 EDT in Business/Marketing, Indie
A work-in-progress list of incubators, accelerators and funding opportunities for indie game developers.


Posted by Michelle Chen on Mon, 26 Jan 2015 03:41:00 EST in Design, Programming, Art, Indie
My first IRL game jam!


Posted by Michelle Chen on Fri, 17 Sep 2010 11:48:00 EDT in Design
Some thoughts on casual gamers having shorter and shorter attention spans, and some ideas on how design games for them.


Posted by Michelle Chen on Tue, 20 Apr 2010 10:00:00 EDT in
A story of how a girl stumbled into the game industry, armed only with enthusiasm, and (to be honest) not that much knowledge in games.


Posted by Michelle Chen on Tue, 05 Jan 2010 04:30:00 EST in Design
Can "Hard Core" games be simplified to appeal to "Social" Gamers? I think so, and I'm going to look at some board games for ideas.


Posted by Michelle Chen on Tue, 15 Dec 2009 07:51:00 EST in Design
A social gamer (a.k.a. me) writes about what we, social gamers, like and look for in social games.



Michelle Chen's Comments

Comment In: [Blog - 01/26/2015 - 03:41]

Thanks : r n r ...

Thanks : r n r nYou guys did the Oculus and that 's even cooler... :

Comment In: [Blog - 09/21/2012 - 10:58]

Thank you for writing this ...

Thank you for writing this post. I used to work in LDM, and I know those guys who were part of the Uncharted team.

Comment In: [Blog - 09/07/2011 - 06:08]

Great post : Really helpful ...

Great post : Really helpful :D Thanks :

Comment In: [Blog - 07/15/2011 - 03:20]

I think that 7 days ...

I think that 7 days for a refund policy is way too long, esp. if users really want to try the apps, a lot of them actually have Lite versions.

Comment In: [Blog - 10/08/2010 - 07:09]

Estimation takes practice. It also ...

Estimation takes practice. It also takes labor. It takes so much labor it may be a good idea to estimate the time it will take to make the estimate, especially if you are asked to estimate something big. So true.

Comment In: [Blog - 09/27/2010 - 10:45]

Very informative post :D Our ...

Very informative post :D Our team is also using scrum right now.