Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Michelle Deco's Blog


Michelle Deco is a Localization Editor/Coordinator for NIS America. She has done localization work for Square Enix, XSEED Games, and NIS America for titles including The Liar Princess and the Blind PrinceThe Caligula Effect: OverdoseUtawarerumono: ZANTrails of Cold Steel IIIDragon Quest VIII: Journey of the Cursed KingWorld of Final Fantasy, Kingdom Hearts HD 2.8 Final Chapter Prologue, Story of Seasons: Trio of Towns, Demon Gaze II, and a slew of mobile titles. She is also an accomplished voice actress and singer whose clients include Disney, ABC, Fox, and 2K Games. View her full credits and contact her via and follow her on Twitter at @shinypuntato.


Member Blogs

In my final article for Gamasutra, I talk about why games matter and why they're important in today's society.

I’ve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, I’ll walk you through a general workflow of the entire localization process.

Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, we’ll take a look at why Google Translate (and other machine translation tools) may not be your best friend.

Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics of Localization series, I'll walk through the challenges of localizing UI for video games.

Posted by Michelle Deco on Mon, 03 Jul 2017 09:16:00 EDT in Business/Marketing, Production, Console/PC, Serious, Smartphone/Tablet
In Part 4 of this series, we'll look at the decisions that go behind localizing a video game in a particular market, using well-known examples in the gaming industry.

Posted by Michelle Deco on Mon, 08 May 2017 09:57:00 EDT in Design, Social/Online, Smartphone/Tablet
Here’s how the popular AR game Pokémon GO can be great for your health.

Michelle Deco's Comments

Comment In: [Blog - 04/16/2018 - 09:53]

Thank you so much I ...

Thank you so much I 'm glad you 're enjoying this series

Comment In: [Blog - 09/08/2016 - 11:16]

Hi Lorenzo I 'm glad ...

Hi Lorenzo I 'm glad this article was helpful for you Starting as a quality assurance tester is a good start, as you 'll go hands-on with working with different games. Depending on where you work, you might gain more experience working on the technical side, or in the case ...