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August 13, 2020
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Miguel Angel Horna's Blog   Expert Blogs


Miguel Angel Horna started out in the videogames world after feeling curious about how the arcade machines, he used to played with as a child, worked in the inside.

His curiosity led him to the deepest heart of technology and he redirected this knowledge in the creation of emulators of all kind of gaming machines and consoles: from the mythical Model 2 to the MegaDrive or the Dreamcast.

In the year 2011 he co-founded BlitWorks, a videogame porting and publishing company. BlitWorks has become the trendy porting company between indies in just a few years, because of the impressive catalog of games that passed through their studio (Bastion, Don’t Starve, Super Meat Boy, FEZ, OlliOlli, Spelunky, Badland, Age of Zombies, Jet Set Radio, Sonic CD, etc.).


Expert Blogs

Posted by Miguel Angel Horna on Mon, 21 Dec 2015 01:42:00 EST in Programming, Console/PC, Indie
Fitting an indie masterpiece like Bastion on the PS Vita required a multi-year worth of work. Running C# on the console was a challenge, but soon we discovered running it fast enough was an even bigger challenge.

Miguel Angel Horna's Comments

Comment In: [Blog - 12/21/2015 - 01:42]

It took about 2 months ...

It took about 2 months to have a first version that was able to compile and run some of the monogame samples. But then when unsharping real game code, a lot of work and rewrites were needed to support all the C features that games use, as some features don ...