Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Miguel Santirso's Blog

 

I am Miguel Santirso, videogame programmer and designer.

I work at King and I previously worked at 5 Ants as lead programmer for Tiny Thief.

I am passionate about videogame design, programming and user experience.

The best way to follow what I do is Twitter. You can also get in touch by e-mail.

 

Member Blogs

Posted by Miguel Santirso on Mon, 29 Jan 2018 10:10:00 EST in Art, Programming, Indie, Console/PC
Tutorial texts, dialogs, user interfaces...Revealing text (often known as typewriter effect) is present in most games yet is often overlooked. In this post, I share some tips on how to make it better!



Miguel Santirso's Comments

Comment In: [Blog - 01/29/2018 - 10:10]

You are absolutely right about ...

You are absolutely right about the performance comment. r n r nThis method gives good results and is easy to understand and implement. The downside is that it 's horrible in terms of performance: It 's generating unnecessary garbage and, maybe worse, using the htmlText feature in Unity for something ...