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January 18, 2018
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Mike Bithell's Blog   Expert Blogs


Mike makes games. He worked on a bunch of games for other people, before his first indie project, Thomas Was Alone, did sort of well. He's now making Volume.


Expert Blogs

Posted by Mike Bithell on Tue, 23 Sep 2014 09:49:00 EDT in Business/Marketing, Console/PC, Indie
Some thoughts on Steam Curation, and the effect it has on marketing for indies.

Posted by Mike Bithell on Thu, 11 Sep 2014 03:25:00 EDT in Design, Console/PC, Indie
There's a lot of good stuff in Destiny's UI, good stuff that isn't out of reach for indie devs.. may be worth stealing some of it ;)

Posted by Mike Bithell on Sun, 20 Apr 2014 05:19:00 EDT in Design, Programming, Indie
A simple, easy to understand and implement solution for avoiding getting stuck on walls. Inspired by a genius, practiced on a walk to the shop, and now, here for you.

Mike Bithell's Comments

Comment In: [News - 02/10/2015 - 02:04]

I 'm kinda hoping I ...

I 'm kinda hoping I 'm missing the point on this one Adriaan, we 've met a couple of times, and you 're a nice chap. r n r nIs the suggestion here that folks at personalised risk social / economic / job stability are more motivated, and make better ...

Comment In: [Blog - 09/23/2014 - 09:49]

yup. The safety net is ...

yup. The safety net is gone, I think that 's a fair analogy

Comment In: [News - 11/19/2012 - 04:07]

Yep, what Tom said. r ...

Yep, what Tom said. r n r nSetting a design concept and realising that concept are not the same thing. I decided my goals, but I will always ask other designers to look at my work and help me to improve it. r n r nBecause there will always, always ...

Comment In: [Blog - 06/08/2012 - 01:51]

Very interesting read. There are ...

Very interesting read. There are some cool methods coming up in the F2P world in the last few years where a functioning and inflation-proof ish economy is essential to our livelihoods as much as to player enjoyment . r n r nClosed economic loops are increasingly appearing, quarantining real world ...

Comment In: [News - 03/27/2012 - 03:39]

Not all games companies are ...

Not all games companies are like this sir. I 'm lucky to work at a social games company called Bossa Studios by day, and work on my own indie project, 'Thomas Was Alone ' in the evenings. r n r nIn my case, the games are different enough that there ...