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Mike Burghart's Blog   Expert Blogs


For more than 12 years, Mike Burghart has worked at transmedia companies with responsibilities ranging from operations to strategic planning and implementation. Stepping away from production positions in the television, magazine and web industries, he focused exclusively game development, testing and support at Blizzard Entertainment. He then moved onto Zynga to learn rapid development and monetization. He joined Blind Squirrel Games for a short period to help them get on track toward publisher status. Mike has been fortunate to have worked with some of the strongest talent in the industry, including personnel who have spun off to build and maintain additional AAA titles at various studios. 

Having worked on AAA titles such as World of Warcraft, StarCraft II and Diablo III, Mike is a video game industry veteran with expertise in strategic initiatives and innovation. Coupled with his experiences at organizations like Primedia and Taco Bell Corporate, Mike enjoys unique and effective approaches to business, development and management.



Expert Blogs

Posted by Mike Burghart on Tue, 12 Apr 2016 02:03:00 EDT in Production, Console/PC
This is the final installment of the the Evolving Test in the Game Industry series.

Posted by Mike Burghart on Mon, 20 Jul 2015 02:30:00 EDT in Serious
Culture Fit: some things to consider before applying for a Game Industry job

Posted by Mike Burghart on Tue, 12 Aug 2014 09:41:00 EDT in Programming, Production, Console/PC, Serious, Social/Online
The second installment of Evolving Test in the Video Game Industry. This article focuses primarily on the move from a Waterfall to an Agile production methodology and how to adjust your test teams to meet this new paradigm.

Posted by Mike Burghart on Thu, 26 Jun 2014 08:50:00 EDT in Design, Production, Console/PC
Traditionally, video game studios have limited testing to black box at the end of the pipeline. To stay competitive in a marketplace dominated by Agile methodologies and faster content releases we must revisit test's role in the process.

Mike Burghart's Comments

Comment In: [Blog - 06/26/2014 - 08:50]

Your point is well-taken Terry ...

Your point is well-taken Terry as is David 's. One of the biggest obstacles we face in evolving test is the perception of QA as an unskilled entry-level position. Game testers work long hours with little real impact on the playability of a game. Checklists for regression testing and often ...