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Mike Wikan's Blog


Michael W. Wikan        [email protected] //512-864-5195

Creative Director                                                                                                        

Summary of Skills


25 years of combined software industry, advertising Industry and general commercial development and leadership experience.


Led development of multiple high value commercial software products for Companies like Nintendo, Bethesda, GT Interactive, Atari


Closely worked in STEM outreach with Sesame Street Workshop and Neuroscientists and Johns Hopkins

Security Clearance: TS/SCI


  • Bachelor of Fine Arts (B.F.A.) The Savannah College of Art and Design, GA, 1987

|Special Qualifications:

  • Experienced Software Production Director with over a Billion Dollars in commercial revenue
  • Involved heavily in advanced commercial entertainment hardware development and STEM Outreach
  • Lecturer on Game Development and Software Production at numerous academic locations
  • Experienced Marketing and Advertising developer
  • Significant experience with localization of commercial software products in Europe and Japan.


Summary of Relevant Experience:

I have 23 years of Software Development experience and 5 years in the Art space working with Advertising and commercial art clients; experienced in managing large and profitable creative software teams, coordinating with overseas partners, and succeeding in the ultra-competitive retail software marketplace. I have significant leadership and mentorship within the community of creative professionals and have appeared in Marketing Videos for Nintendo, Accolade, and GT Interactive. My Commercial Software Products have won numerous awards over the years. Since I began working with the IMAG group at Booz | Allen | Hamilton they have taken great strides in overall product quality and processes previously only found in Commercial AAA Entertainment Software companies. The new techniques and hardware now being utilized within the IMAG group are at the cusp of revolutionizing the Training Space across the DoD spectrum.


Past Experience:

IMAG Creative Director and Job Manager,            Feb 2015-Present

Booz Allen Hamilton, San Antonio, TX

  • Leads efforts of 55-person team developing multimedia software and training solutions for client organizations.
  • Collaborates with clients in design reviews to create software that meets and exceeds their expectations.
  • Leads efforts to develop applications in prototype and production configurations, produce robust software for novel applications, meet development schedules, and support integration and test of the developed software.
  • Oversees design and development of multi-user applications for 3D simulations and virtual environments.
  • His team develops modeling and simulation modules for Air Force intelligence community customers using a wide variety of applications and programming languages including UNITY, C#, C++, ActionScript, and HTML5.
  • Fosters development of learning simulation software for Windows, Mac, iOS, and Android platforms.

Creative Director, Booz Allen Hamilton February 2015-Present

DoD Training and Game Development Project Management

DESIGN DIRECTOR, E-Line Media, LLC 2012-2014

Project Management, Game Design, Development, and Production Coordination for Multiple Titles across a variety of platforms.

LEAD DESIGNER, id Software, 2011-2012

Production and Development of AAA Multiplatform products, including Multiplayer, Co-op, and Single Player aspects.

LEAD DESIGNER, Retro Studios/Nintendo 2000-2011

Production and Development of AAA Multiplatform products, including Multiplayer, Co-op, and Single Player aspects. Coordination of Production Worldwide. Corporate Travel and executive Leadership Functions.

LEAD DESIGNER, Infogrames/Atari 1998-2000

Production and Development of AAA Multiplatform products, including Multiplayer and Single Player aspects. Tool Developer outreach, Media Outreach

LEAD GAME DESIGNER, n-Space, Inc 1993-1997

Art and Design Production of AAA Entertainment Software on Multiple Platforms.

Never Alone

BAFTA-Best Debut Game

Donkey Kong Country Returns

IGN "Best of 2010"

Destructoid 10/10 "Flawless Victory"

Metroid Prime Trilogy

GamePro Magazine 5/5

IGN Editor's Choice

Metroid Prime 3: Corruption

IGN 2007 Best Adventure Game; Reader's Choice

GameSpy 2007 Game Of The Year Top 10

GameSpy 2007 Best Innovation on the Wii

Metroid Prime 2: Echoes

Smithsonian Art Museum "The Art of Video Games"

2004 EGM GC Game of the Year; EGM "Gold" Award

2004 GameSpot Editor's Choice

Metroid Prime

IGN Editor's Choice

IGN 2002 Best Gamecube Game

GameSpot Editor's Choice

GameSpot 2002 Game of the Year

GameSpy 2002 Game of the Year

EGM Platinum Award; 2002 Game of the Year

Edge Magazine Editor's Choice; 2002 Game of the Year

6th annual Interactive Achievement Awards

2003 GDC Game of the Year; Excellence in Level Design

As well as various other Awards for Game Design, Product Development, and Audio Production.

References available on request.


Mike Wikan's Comments

Comment In: [Blog - 03/16/2018 - 09:40]

Agree with Max. More on ...

Agree with Max. More on point, in my opinion is that the consistent weakness I see in Designers is about control and game play, not thematic content. With Good game play I can make a compelling story about a lovelorn wheat biscuit. r n r nNow, I read a LOT. ...

Comment In: [News - 11/21/2016 - 10:22]

To be fair, they are ...

To be fair, they are so far off their original stated target for delivery that it 's pointless. And there is no excuse. Chris is a veteran developer and this current state is a massive disservice to the public. r n r nWhat I really worry about is the fact ...

Comment In: [Blog - 11/18/2016 - 09:16]

We built a Football Passing ...

We built a Football Passing demonstrator for the HTC Vive for a client and ended up modifying our efforts in line with what you detail here about 6 months or so ago . r n r nAs always, better to err on the side of what feels natural to the ...

Comment In: [News - 10/07/2016 - 07:01]

It 's a very narrow ...

It 's a very narrow position he is detailing. We have started delivering advanced VR Training with Gamification God I hate that word to the Air Force. We are doing things using the HTC Vive you simply cannot do with a normal computer or a Phone based system. r n ...

Comment In: [News - 07/01/2016 - 04:29]

Metroid Prime Arm Cannon. ...

Metroid Prime Arm Cannon.

Comment In: [Blog - 06/14/2016 - 12:45]

Right on, great article. Mirrors ...

Right on, great article. Mirrors our experience on training Products for the DoD on the HTC Vive