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Mike Wikan's Comments

Comment In: [Blog - 03/16/2018 - 09:40]

Agree with Max. More on ...

Agree with Max. More on point, in my opinion is that the consistent weakness I see in Designers is about control and game play, not thematic content. With Good game play I can make a compelling story about a lovelorn wheat biscuit. r n r nNow, I read a LOT. ...

Comment In: [News - 11/21/2016 - 10:22]

To be fair, they are ...

To be fair, they are so far off their original stated target for delivery that it 's pointless. And there is no excuse. Chris is a veteran developer and this current state is a massive disservice to the public. r n r nWhat I really worry about is the fact ...

Comment In: [Blog - 11/18/2016 - 09:16]

We built a Football Passing ...

We built a Football Passing demonstrator for the HTC Vive for a client and ended up modifying our efforts in line with what you detail here about 6 months or so ago . r n r nAs always, better to err on the side of what feels natural to the ...

Comment In: [News - 10/07/2016 - 07:01]

It 's a very narrow ...

It 's a very narrow position he is detailing. We have started delivering advanced VR Training with Gamification God I hate that word to the Air Force. We are doing things using the HTC Vive you simply cannot do with a normal computer or a Phone based system. r n ...

Comment In: [News - 07/01/2016 - 04:29]

Metroid Prime Arm Cannon. ...

Metroid Prime Arm Cannon.

Comment In: [Blog - 06/14/2016 - 12:45]

Right on, great article. Mirrors ...

Right on, great article. Mirrors our experience on training Products for the DoD on the HTC Vive

Comment In: [News - 06/12/2016 - 11:03]

Given that John was working ...

Given that John was working on the Oculus much of the time I was at id To the detriment of idTech 5 . I hope Bethesda takes them to the cleaners. Also, the HTC Vive is just a better system.

Comment In: [News - 06/25/2014 - 01:33]

Well, he was messing with ...

Well, he was messing with the Oculus in his office most of the time I was at id, Instead of idTech 5, so there is that.

Comment In: [News - 01/28/2016 - 12:58]

It is platform dependent. With ...

It is platform dependent. With Oculus we are seeing about 20 motion sickness rate. With the HTC Vive we 've had Zero issues.

Comment In: [News - 03/28/2016 - 01:11]

Or go pick up the ...

Or go pick up the HTC VIVE instead, access to Steam and develop what you like. Even if the HTC were an entirely closed environment, the STEAM install base dwarfs what the Oculus will have. r n r nWe are building Training for DoD clients at Booz Allen Hamilton with ...

[More Mike Wikan Comments]