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September 28, 2020
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Milos Milosevic's Blog   Expert Blogs

 

Miloš is a data engineer at Nordeus (nordeus.com), multinational social network game company, best known for Top Eleven (topeleven.com), one of the most successful cross-platform sport games in the world. His main focus are predictive machine learning models and their deployment in a live production setting, as well as maintaining and further improving the company's data pipeline. He previously worked on NLP, product data normalization and has a background in distributed systems.

 

Expert Blogs

Posted by Milos Milosevic on Tue, 11 Aug 2015 01:32:00 EDT in Programming, Social/Online, Smartphone/Tablet
Early user churn can destroy even the best games. Here’s how Nordeus, makers of the most played online sports game in the world, Top Eleven, identified early churners and turned them into valuable daily players.



Milos Milosevic's Comments

Comment In: [Blog - 08/11/2015 - 01:32]

Hi Marcelo, r n r ...

Hi Marcelo, r n r nwe have experimented with something similar for late churn. However, we were not satisifed with the results. There is also some good research done on this subject - http://kghost.de/cig proc/full/paper 45.pdf r n r nIn my experience, it is very hard to prevent late churn ...