Ming-Lun Chou's Blog
I am a game programmer at Naughty Dog, experienced in constraint-based rigid body physics, computer graphics, procedural animation, visual feedback design, game AI, and gameplay programming.
@TheAllenChou
http://AllenChou.net
Expert Blogs
Here is a brain dump of what I worked on for Uncharted 4.
Ming-Lun Chou's Comments
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[Blog - 05/11/2016 - 02:22]
Because transparency involves alpha blending ...
Because transparency involves alpha blending and some form of z-sorting, where dithering doesn 't. r n r nIt definitely requires a lot of communication to collaborate with people in a large game studio.