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Ming-Lun Chou's Blog   Expert Blogs


I am a game programmer at Naughty Dog, experienced in constraint-based rigid body physics, computer graphics, procedural animation, visual feedback design, game AI, and gameplay programming.



Expert Blogs

Posted by Ming-Lun Chou on Wed, 11 May 2016 02:22:00 EDT in Design, Programming, Console/PC
Here is a brain dump of what I worked on for Uncharted 4.

Ming-Lun Chou's Comments

Comment In: [Blog - 05/11/2016 - 02:22]

Because transparency involves alpha blending ...

Because transparency involves alpha blending and some form of z-sorting, where dithering doesn 't. r n r nIt definitely requires a lot of communication to collaborate with people in a large game studio.