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October 19, 2017
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moo yu's Blog


I've worked in various parts of the games industry including console, facebook, and mobile games. In my console days, I worked on the Ratchet and Clank Series and LittleBigPlanet. I then worked on some Facebook games like Monstroscity, Lucky Train, and Lucky Space. Most recently, I created a single-device multiplayer iOS game called Ring Fling while working on Moshi Monsters are Mind Candy. I will be starting another adventure soon. =)


Member Blogs

Posted by moo yu on Fri, 24 Jan 2014 03:35:00 EST in Business/Marketing, Indie
A reactionary post about how we in gaming culture react to things that we maybe shouldn't yet.

Posted by moo yu on Tue, 01 Oct 2013 09:49:00 EDT in Design
A look back at Monstroscity and mistaking of making games for a target audience you don't understand or that may not even exist and how to do better next time.

Posted by moo yu on Sun, 15 Sep 2013 04:04:00 EDT in Production, Console/PC
Reminiscing on an Insomniac Games ritual called Ice Cream Time and how it helped us make great games.

moo yu's Comments

Comment In: [Blog - 08/27/2015 - 01:00]

Just wanted to say that ...

Just wanted to say that it was interesting reading this article back to back with this other one about Kickstarter. Steam Greenlight KickStarter One week in top 25 and 50 funded.php r n r nObviously, they 're very different campaigns with very different targets, but interesting anyway. r n ...

Comment In: [Blog - 01/24/2014 - 03:35]

Definitely not. Just that sometimes ...

Definitely not. Just that sometimes there is data readily available and we should use it when possible. I also think we should always worry tons about the things we individually do, but should take some time to see the intentions and effects of the actions of others before making conclusions.

Comment In: [Blog - 10/01/2013 - 09:49]

Ha ha. Thanks, Peter. r ...

Ha ha. Thanks, Peter. r n r nIt ended up being a weird halfway house between something I would like thematically and something someone completely new to games would understand mechanically . If it was thematically and mechanically that concept, I probably would have loved it and it probably would ...

Comment In: [Blog - 09/18/2013 - 04:21]

Firstly, I wanted to thank ...

Firstly, I wanted to thank you for this post. It does remind me of the reality of developing indie games and painted exactly the kind of picture I worry that I 'll be in a year from now. r n r nI 'll start by saying that I don 't ...

Comment In: [Blog - 09/15/2013 - 04:04]

Your Plus and Minus post ...

Your Plus and Minus post was definitely another reason I was thinking about the topic. r n r nOnly plus people show up to ICT. r n r nLink for those who haven 't read it: