Muhammad Ayub's Blog
Associate Level Designer at Treyarch.
Fan of RPGs and open world games and love working on zombie maps!
You can see my work on www.stugmorser.com
In this post, I will talk about the rules and principles of level design that I have learned over the years during my travels in the mod community. These pointers are from my own experience, and may be different from the ones used by professional studios.
Games use both HUD based tools and environmental narratives for navigation in games. HUDs provide real time information directly to the player but decrease immersion whereas environmental narratives use the environment itself for navigation and increase i