Nacho Pintos's Blog
Passionate. Creative, but organized. Methodical, yet forward-looking.
Focus on fun, quality and innovation: the three core ingredients for success in the games industry.
I love Game Jams. I'm an avid reader of Game Design theory. I constantly look for games that surprise and awe me. That's what I also want to provide in my own work.
I'm currently collaborating as a design consultant in the GameBcn incubation program, based in Barcelona (Spain). The program's aim is to help indie teams with promising projects to reach the market as professionalized as possible, by means of specific trainings and mentorships with industry professionals.
I've been working at King for the past 5 years. My latest big project is Bubble Witch Saga 3. Launched in January 2017, it has become the #1 bubble shooter worldwide, and the highest-rated King game, with over 1 million 5-star ratings in Google Play.
It has finely tweaked game mechanics that provide a better shooting experience while offering deeper strategy options, making the game more enjoyable, but also allowing for better monetization.
We arrived to these mechanics by using theoretical design frameworks in conjunction with extensive user testings, blending intuition and data into a savoury recipe.
To wrap conveniently the result, we introduced a fundamental ingredient for any franchise: a narrative aspect that deepens each character and the game world, while keeping it casual and light, gluing together every aspect of the game.
Before that, I worked in Papa Pear Saga, Diamond Digger Saga, and several undisclosed projects at King. And even before that, I tried really hard to start an indie studio, but failed miserably... which brought a lot of learnings!
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