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May 23, 2019
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Nadia Orenes's Blog

 

Greetings, human!

My name is Nadia, and I'm a game designer with five years of experience currently working at Wooga.

Before that I worked at GameHouse, where I designed narrative for time management games, and before that, at 5 ants, where we developed a game you might have heard about called Tiny Thief.

I draw, write and design simple but straight to the point interactive experiences that are focused on storytelling and visual impact, and I’m specially interested in comedy, specially in the surrealist and weird kind, because… well, because it often seems to contain most of what’s truth in this world… but nobody really knows how and why.

And yes, you guessed it right. I’m a little bit scattered on my skills and interests, but let’s wait to see who is the one who laughs last when I finally get to learn How Everything Works.

Check out my stuff! >> http://nadiaorenes.es/blog_en https://twitter.com/NadiaOrenes

 

Member Blogs

Posted by Nadia Orenes on Mon, 15 Jan 2018 11:38:00 EST in Design
A few thoughts on the way we use camera angles on video games, and what we can learn from other media that make a more sophisticated use of them.