Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Natalie Mikkelson's Blog   Expert Blogs


Lead Narrative Designer at Lo-Fi Games with a specialty in open-world and non-linear games. Talk to me about writing on Twitter as @Koomatzu, or take a gander at my blog Indie Game Writing!


Expert Blogs

Posted by Natalie Mikkelson on Wed, 24 Feb 2021 10:20:00 EST in Design, Serious, Indie
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?

Posted by Natalie Mikkelson on Thu, 26 Nov 2020 07:18:00 EST in Design
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games

Posted by Natalie Mikkelson on Mon, 18 May 2020 10:10:00 EDT in Design, Serious, Indie
Ambient dialogue can work brilliantly to breathe life into a world, reinforce goals and lore, and make the player truly feel a part of the world. In this article, I'll talk about how we can make the most of barks in open world games.

Posted by Natalie Mikkelson on Mon, 24 Jun 2019 10:29:00 EDT in Business/Marketing, Design
Underestimating the complications of localisation - My tips and lessons learned from localising Kenshi in seven languages.

Posted by Natalie Mikkelson on Thu, 13 Jun 2019 11:05:00 EDT in Business/Marketing
Attract followers and keep followers with these social media marketing basics...

Posted by Natalie Mikkelson on Wed, 06 Mar 2019 10:54:00 EST in Business/Marketing
Did Kenshi's localisation pay for itself? Was the investment worth it? In this blog post I explore how Kenshi's regional sales were affected (or not affected!) after translating the game into various languages.

Natalie Mikkelson's Comments

Comment In: [Blog - 02/24/2021 - 10:20]

Thanks, Ron Dang, yeah I ...

Thanks, Ron Dang, yeah I hate the whole 'gotcha ' death. It has its place in kids/feel-good movies, but not so much in more serious stuff.

Comment In: [Blog - 05/18/2020 - 10:10]

100 agreed, very good points ...

100 agreed, very good points

Comment In: [Blog - 11/09/2017 - 09:23]

Thank you I 've not ...

Thank you I 've not heard of the Trails games, might take a closer look at Trails in the Sky though.