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Natalie Mikkelson's Blog


Narrative Designer for Lo-Fi Games. Contact me on Twitter @Koomatzu or follow my blog at Indie Game Writing.


   NOTE: Blog entries awaiting initial Gamasutra approval.

Member Blogs

Posted by Natalie Mikkelson on Mon, 18 May 2020 10:10:00 EDT in Design, Serious, Indie
Ambient dialogue can work brilliantly to breathe life into a world, reinforce goals and lore, and make the player truly feel a part of the world. In this article, I'll talk about how we can make the most of barks in open world games.

Posted by Natalie Mikkelson on Mon, 24 Jun 2019 10:29:00 EDT in Business/Marketing, Design
Underestimating the complications of localisation - My tips and lessons learned from localising Kenshi in seven languages.

Posted by Natalie Mikkelson on Thu, 13 Jun 2019 11:05:00 EDT in Business/Marketing
Attract followers and keep followers with these social media marketing basics...

Posted by Natalie Mikkelson on Wed, 06 Mar 2019 10:54:00 EST in Business/Marketing
Did Kenshi's localisation pay for itself? Was the investment worth it? In this blog post I explore how Kenshi's regional sales were affected (or not affected!) after translating the game into various languages.

Posted by Natalie Mikkelson on Mon, 25 Feb 2019 10:15:00 EST in Business/Marketing, Indie
A checklist and summary of how to prepare and market your game for an expo.

Posted by Natalie Mikkelson on Thu, 09 Nov 2017 09:23:00 EST in Design
How to breathe life into an open world game using non-narrative dialogue.

Natalie Mikkelson's Comments

Comment In: [Blog - 05/18/2020 - 10:10]

100 agreed, very good points ...

100 agreed, very good points

Comment In: [Blog - 11/09/2017 - 09:23]

Thank you I 've not ...

Thank you I 've not heard of the Trails games, might take a closer look at Trails in the Sky though.