Natalie Mikkelson's Blog
Lead Narrative Designer at Lo-Fi Games with a specialty in open-world and non-linear games. Talk to me about writing on Twitter as @Koomatzu, or take a gander at my blog Indie Game Writing!
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?
A checklist for building stronger characters, including tips and ideas on how to strengthen the player-protagonist connection in non-linear and less narrative-driven games
Ambient dialogue can work brilliantly to breathe life into a world, reinforce goals and lore, and make the player truly feel a part of the world. In this article, I'll talk about how we can make the most of barks in open world games.
Underestimating the complications of localisation - My tips and lessons learned from localising Kenshi in seven languages.
Attract followers and keep followers with these social media marketing basics...
Did Kenshi's localisation pay for itself? Was the investment worth it? In this blog post I explore how Kenshi's regional sales were affected (or not affected!) after translating the game into various languages.
Natalie Mikkelson's Comments
[Blog - 02/24/2021 - 10:20]
Thanks, Ron Dang, yeah I ...
Thanks, Ron Dang, yeah I hate the whole 'gotcha ' death. It has its place in kids/feel-good movies, but not so much in more serious stuff.
[Blog - 05/18/2020 - 10:10]
[Blog - 11/09/2017 - 09:23]
Thank you I 've not ...
Thank you I 've not heard of the Trails games, might take a closer look at Trails in the Sky though.