Nathan Cheever's Blog
Vivid, deep worlds that resonate with players has been my active passion. Inspire them to explore the far reaches and engage with systems and stories! I oversee the integrity and diversity of gameworlds by helping shape the game's vision into a living sandbox – supporting Art, Gameplay, Systems, and Technical needs. I actively define, communicate, and guide its foundations (world bible), construction (world-building), and system interaction (world logic) to create the best experience for players.
Prior to game design, my focus was in film and graphic arts. This knowledge has helped me to maximize the player's experience with its presentation, pacing, risk, and reward. By knowing your audience and understanding mood, tone, and framing, an emotional impact can be achieved through gameplay! Developing games lets me feed my passion for creating something exciting that people talk about for years to come.
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you've never heard of Prefabs or want to know how to make them more powerful, give this a look!
Creating the city inspired by New Orleans had dozens of revisions with dozens of systems playing in the background. Here's some of its history with a few things that didn't make it.
An iron fist ruled this sunny-side district on Exodus from the cancelled sequel to Prey. The once prosperous government center was now hiding a sinister secret looming over all...
The mission arc in Six Days in Fallujah went through several drafts. Here's a glimpse at threading the real life events into meaningful paced encounters.
Back in 2011, the Bowery district was alive and kicking. You will never find a more wretched hub of scum and villainy. This was one of the regions players would bounty hunt aliens in the cancelled sequel to Prey.
A big game needs a big map and Mafia 3 had them in spades! Take a look at some of the places you may have missed in the Louisiana heat of New Bordeaux.
Nathan Cheever's Comments
[Blog - 04/30/2018 - 06:17]
Vietnam seems to be the ...
Vietnam seems to be the last publicly acceptable war to reference. The politics of it were overshadowed by the rawness of it vs. the romanticism of WW2. Fallujah and other recent battles have too much divisive media around them. Of course this is bad, because then no one can learn ...
[Blog - 04/26/2018 - 09:38]
I thought it was mostly ...
I thought it was mostly Ted - I 'll update it I wish I had shots of Version 2 which had the big lower train station.