Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA and started in 2007. http://www.mommysbestgames.com/
We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.
Our upcoming game Pig Eat Ball is an "arcade adventure" about getting fat and barfing to solve action levels.
We've released Serious Sam Double D XXL to XBLA and Steam with great user reviews. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.
I maintain a development log in which I release I discuss game development and marketing for our games here: www.mommysbest.blogspot.com
Here are some of my articles featured on Gamasutra.
Weapon of Choice, Post Mortem
PAX East Exhibiting experience
All developers should take a step back and see what they accomplished each year. For MBG I forgot half the good things I did!
We've been working on our game for over 3 years but still have trouble picking the right genre-blend. We go list-based to find the best fit.
It did so many things wrong at launch and it just didn't matter.
Showing your game at a Comic Con soon? Here are some tips on dealing with non-gaming public!
Getting the desired player reaction when seeing your game's screenshots and trailer.
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.
[Blog - 11/29/2018 - 10:23]
Good information again I like ...
Good information again I like your coverage of these events. r nI was there too, but I like that you recorded so much clear information. r nVery helpful to see all the info on foot traffic and sign-ups r n r nYes, you all were doing a good job bringing ...
[Blog - 10/10/2018 - 11:11]
Hey Ross, thanks for sharing ...
Hey Ross, thanks for sharing all this data. It 's great to see hard numbers like this for a show demo. r nAlso really neat to see specifics like time between play sessions . I wouldn 't have thought of that one.
[Blog - 03/03/2016 - 12:42]
Hey Telly, r nThese are ...
Hey Telly, r nThese are mostly shows in my area, in which we can crash with friends/relatives, or are close enough to our own house. I love doing local shows and getting the community around here Indiana/Kentucky excited about games. r nWe do sometimes sell copies of our games, so ...
[Blog - 02/11/2016 - 02:00]
Hey Roman, because of the ...
Hey Roman, because of the 'democratization ' of entertainment, made recently possible by the internet and being able to share all ideas and creations very quickly, more high quality entertainment is now available, more easily to more people. This is true in TV, movies, books, and of course games. And ...
[Blog - 10/05/2015 - 03:57]
That Iga visit... maybe not ...
That Iga visit... maybe not worth the whole trip, but that is pretty cool. I wonder if his feedback was useful. Same for the GG guys.
[Blog - 10/02/2015 - 01:08]
Good stuff Aaron Chris 's ...
Good stuff Aaron Chris 's video is excellent, good idea to repost it. r nWhat did you guys build Race the Sun in I 'm looking at porting Shoot 1UP some more which is in XNA.