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August 21, 2019
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Nathan Lovato's Blog

 

Hey there! I am Nathan Lovato, author of GDquest.

I am an html5 Game Designer, Writer, and 2d Game Artist. I also make video tutorials.

 

Member Blogs

Posted by Nathan Lovato on Thu, 17 Sep 2015 02:04:00 EDT in Art
We have a strong tendency to judge a book by its cover. It takes but a split-second for our opinion of a visual design to be tinted. Positively or negatively. Here are 3 paths you can explore to improve your game's graphics and its appeal.


Posted by Nathan Lovato on Fri, 14 Aug 2015 01:58:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art, Indie
Good learning resources are hard to find. Especially if you’re seeking free content. Here is a list of 21 websites which provide free resources, each dedicated to a specific aspect of game creation.


Posted by Nathan Lovato on Mon, 15 Jun 2015 05:44:00 EDT in Design
At the start of a project, everything has yet to be done. There are loads of time consuming tasks at hand. As a game designer, our job involves a lot writing. Here are 11 tips to speed up your design job during pre-production!


Posted by Nathan Lovato on Thu, 28 May 2015 02:00:00 EDT in Design
There are a few ways we can go about improving our understanding of game design. We can read books, articles, watch talks… We can also analyze games! In this article, I want to explore with you my analysis process, for learning purposes as a creator.


Posted by Nathan Lovato on Wed, 13 May 2015 01:39:00 EDT in Business/Marketing, Smartphone/Tablet
As independent game designers, we want to focus on game creation. Sales and marketing related domains often feel foreign to us. Yet, to make a living, we do have to think as a company sometimes. That is when Key Performance Indicators come in.


Posted by Nathan Lovato on Wed, 15 Apr 2015 02:28:00 EDT in Business/Marketing
As you know, habits are mechanical. A player who gets used to playing your game well will most likely keep coming back to it. It is that simple. And that’s why habit formation, the process of creating habits, is the key to long term retention.



Nathan Lovato's Comments

Comment In: [Blog - 09/17/2015 - 02:04]

That 's exactly that. Art ...

That 's exactly that. Art direction comes first in a project. A/B tests are mostly ran on small details. What if I change the position of this button on the screen The asset for this icon You 're tweaking one parameter, and looking at how it affects the players. r ...

Comment In: [Blog - 08/14/2015 - 01:58]

Thank you for the note ...

Thank you for the note It 's fixed :

Comment In: [Blog - 06/15/2015 - 05:44]

Well, there isn 't much ...

Well, there isn 't much to it beyond: r n1. Prepare your todolist at the end of each day for the next day r n2. Separate concept/design work from production. More on that below. r n3. Tackle your concept work in a go or 2, when you are fresh. Not ...

Comment In: [Blog - 04/15/2015 - 02:28]

For multiplayer games in general ...

For multiplayer games in general - if you 're playing to a good game with somebody, chances are you 'll get to play more. Think about versus fighting games. r nLet us put it in another way: playing together feels great Although social interactions auto sharing your score, making you ...

Comment In: [Blog - 04/01/2015 - 03:04]

Ah yes, that 's an ...

Ah yes, that 's an important note Thanks.

Comment In: [Blog - 03/25/2015 - 01:12]

Your article goes the overall ...

Your article goes the overall direction of constant attention grabbing . r n r nSorry if it sounds like that, but that is not the idea at all. I took Rogue Legacy, but games with sober intros like Xenoblade as my main examples of solid title screens... they feel alive, ...