Nathan Lovato's Blog
Hey there! I am Nathan Lovato, author of GDquest.
I am an html5 Game Designer, Writer, and 2d Game Artist. I also make video tutorials.
We have a strong tendency to judge a book by its cover. It takes but a split-second for our opinion of a visual design to be tinted. Positively or negatively. Here are 3 paths you can explore to improve your game's graphics and its appeal.
Good learning resources are hard to find. Especially if youâ€™re seeking free content. Here is a list of 21 websites which provide free resources, each dedicated to a specific aspect of game creation.
At the start of a project, everything has yet to be done. There are loads of time consuming tasks at hand. As a game designer, our job involves a lot writing. Here are 11 tips to speed up your design job during pre-production!
There are a few ways we can go about improving our understanding of game design. We can read books, articles, watch talksâ€¦ We can also analyze games! In this article, I want to explore with you my analysis process, for learning purposes as a creator.
As independent game designers, we want to focus on game creation. Sales and marketing related domains often feel foreign to us. Yet, to make a living, we do have to think as a company sometimes. That is when Key Performance Indicators come in.
As you know, habits are mechanical. A player who gets used to playing your game well will most likely keep coming back to it. It is that simple. And thatâ€™s why habit formation, the process of creating habits, is the key to long term retention.
Nathan Lovato's Comments
[Blog - 09/17/2015 - 02:04]
That 's exactly that. Art ...
That 's exactly that. Art direction comes first in a project. A/B tests are mostly ran on small details. What if I change the position of this button on the screen The asset for this icon You 're tweaking one parameter, and looking at how it affects the players. r ...
[Blog - 08/14/2015 - 01:58]
[Blog - 06/15/2015 - 05:44]
Well, there isn 't much ...
Well, there isn 't much to it beyond: r n1. Prepare your todolist at the end of each day for the next day r n2. Separate concept/design work from production. More on that below. r n3. Tackle your concept work in a go or 2, when you are fresh. Not ...
[Blog - 04/15/2015 - 02:28]
For multiplayer games in general ...
For multiplayer games in general - if you 're playing to a good game with somebody, chances are you 'll get to play more. Think about versus fighting games. r nLet us put it in another way: playing together feels great Although social interactions auto sharing your score, making you ...
[Blog - 04/01/2015 - 03:04]
[Blog - 03/25/2015 - 01:12]
Your article goes the overall ...
Your article goes the overall direction of constant attention grabbing . r n r nSorry if it sounds like that, but that is not the idea at all. I took Rogue Legacy, but games with sober intros like Xenoblade as my main examples of solid title screens... they feel alive, ...