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October 18, 2017
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Nathan Ranney's Blog


Member Blogs

Posted by Nathan Ranney on Thu, 15 Jun 2017 10:08:00 EDT in
Failure sure does suck, but somebody has to do it. Why not you? Read this and accept your failures.

Posted by Nathan Ranney on Mon, 08 May 2017 11:46:00 EDT in Programming
During the development of Kerfuffle I needed an animation system that would afford me much more control over animation timing, and triggering actions on specific frames. This system can be hugely beneficial to ALL GameMaker developers.

Posted by Nathan Ranney on Wed, 04 Nov 2015 02:45:00 EST in Serious
A short blog post about how the ending of Metal Gear Solid V makes me feel.