Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nathan Savant's Blog

 

Game and Narrative designer with a focus on conveying personality through gameplay. I believe actions speak louder, and that narrative can be far more compelling if we focus on building better characters.

My Twitter
My Blog
My LinkedIn
My Portfolio

 

Member Blogs

Posted by Nathan Savant on Fri, 23 Jul 2021 10:38:00 EDT in Design, Console/PC, Serious, Indie
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.


Posted by Nathan Savant on Mon, 03 May 2021 08:35:00 EDT in Design, Console/PC, Serious, Indie
Discussing observations in developmental psychology vs how development is presented in video game skill trees, and how those things can help us tell stories.


Posted by Nathan Savant on Mon, 11 Jan 2021 10:35:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
A summary of a series of quest design articles examining the quest design of film and novels for the sake of better understanding how they approach quests and how that can be used by games.


Posted by Nathan Savant on Wed, 08 Jan 2020 10:40:00 EST in Design, Console/PC, Serious, Indie
A discussion of how to tell a linear story in a medium that is inherently nonlinear.


Posted by Nathan Savant on Fri, 11 Oct 2019 10:47:00 EDT in Design, Serious, Indie
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.


Posted by Nathan Savant on Fri, 11 Jan 2019 10:38:00 EST in Design, Production, Console/PC, Serious, Indie
A breakdown of the Three Act Structure and how it can be expanded to help guide non-linear narratives



Nathan Savant's Comments

Comment In: [Blog - 07/01/2021 - 10:15]

When experienced devs say that ...

When experienced devs say that it doesn 't matter, they 're not saying no one wants better AI, they 're saying: How do you improve the AI in a meaningful way Because the answer to that question has very little to do with AI at all. Let 's assume you ...

Comment In: [Blog - 05/03/2021 - 08:35]

A valid criticism. I chose ...

A valid criticism. I chose not to go into the specific problems that a skill tree or class system tries to solve because every use of those things is trying to solve something slightly different. For some games my approach here would not add much benefit, and I acknowledge that ...

Comment In: [Blog - 01/08/2020 - 10:40]

Absolutely r n r nThere ...

Absolutely r n r nThere are so many great design choices made for Outer Wilds, it 's truly impressive The open design of the world, the fact that the game is entirely based on rules, the narrative conceit tying all of that together. It 's easily my favorite game I ...

Comment In: [Blog - 10/11/2019 - 10:47]

Yes, the order is implied ...

Yes, the order is implied by the left to right flow. In this case, it 'd actually be more accurate to chart each of these You must do this in order to progress moments as gates and sub-gates, with things like fishing, collecting shells, and anything else that 's optional ...

Comment In: [Blog - 09/20/2018 - 10:00]

Thanks, I just hope there ...

Thanks, I just hope there 's something here worth reading

Comment In: [Blog - 03/06/2018 - 10:02]

To add another example game, ...

To add another example game, as loathe as I am to admit to liking anything in the title, Metroid: Other M 's seamless transitions between gameplay and cinematic moments was frustrating at times, but did seem to allow the story to flow directly from my actions. The story in that ...