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May 25, 2018
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Nathan Savant's Blog

 

Storytelling enthusiast with artistic talents. I studied animation and film making techniques at CalArts, and apply those thought processes to game design.

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Member Blogs

Posted by Nathan Savant on Mon, 30 Apr 2018 06:11:00 EDT in Design, Console/PC, Serious
A discussion of the personality of Booker DeWitt from Bioshock: Infinite based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Wed, 18 Apr 2018 09:55:00 EDT in Design, Console/PC, Serious
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Tue, 20 Feb 2018 05:23:00 EST in Design, Console/PC, Serious, Indie
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Fri, 05 Jan 2018 10:26:00 EST in Design, Console/PC, Serious
A discussion of the personality of Samus Aran based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Mon, 27 Nov 2017 11:28:00 EST in Design, Console/PC
A comparison of the pacing of Stars and Moons in Mario 64 and Mario Odyssey


Posted by Nathan Savant on Tue, 18 Apr 2017 10:37:00 EDT in Design, Console/PC, Serious
A discussion of how Overwatch represents relationships in a genre that doesn't usually focus on story or character.



Nathan Savant's Comments

Comment In: [Blog - 03/06/2018 - 10:02]

To add another example game, ...

To add another example game, as loathe as I am to admit to liking anything in the title, Metroid: Other M 's seamless transitions between gameplay and cinematic moments was frustrating at times, but did seem to allow the story to flow directly from my actions. The story in that ...

Comment In: [Blog - 04/18/2017 - 10:37]

Fair enough. I didn 't ...

Fair enough. I didn 't consider the visual designs to have enough similarity to merit discussion, but perhaps that in itself is a talking point that I could have exploited. r n r nThanks for the comment

Comment In: [News - 08/12/2016 - 04:02]

Great breakdown Thank you, both ...

Great breakdown Thank you, both for emphasizing team colors to avoid racial ties, and for explaining your choices to do so.

Comment In: [Blog - 04/04/2016 - 02:04]

I 'm with Mark on ...

I 'm with Mark on this one. I agree with your points, except your suggested solution. Demoting your companion from a companion to a skill tree isn 't going to strengthen your bond with them. In the case of Piper, I did at least have an emotional connection to her. ...

Comment In: [Blog - 02/01/2016 - 01:13]

Fair point. I was taking ...

Fair point. I was taking a close look at Kirby specifically for the powers Kirby gets, because that 's what 's relevant to the game design I 'm working on. I guess in doing so, I skipped a major element of what makes Kirby Kirby.

Comment In: [Blog - 01/04/2016 - 01:31]

Unfortunately, that isn 't something ...

Unfortunately, that isn 't something you can objectively study short of a focus group. Different players will have different playstyles that will leave them open to different attacks from different sources. I tend to take a lot of damage to enemy projectiles, for instance, as I tend to rush through ...