Nathan Savant's Blog
Game and Narrative designer with a focus on telling story through gameplay, I study modern and classic games to understand how to apply deeper stories to games that are still fun to play.
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Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.
A breakdown of the Three Act Structure and how it can be expanded to help guide non-linear narratives
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us
Nathan Savant's Comments
Comment In:
[Blog - 10/11/2019 - 10:47]
Yes, the order is implied ...
Yes, the order is implied by the left to right flow. In this case, it 'd actually be more accurate to chart each of these You must do this in order to progress moments as gates and sub-gates, with things like fishing, collecting shells, and anything else that 's optional ...
Comment In:
[Blog - 09/20/2018 - 10:00]
Comment In:
[Blog - 03/06/2018 - 10:02]
To add another example game, ...
To add another example game, as loathe as I am to admit to liking anything in the title, Metroid: Other M 's seamless transitions between gameplay and cinematic moments was frustrating at times, but did seem to allow the story to flow directly from my actions. The story in that ...
Comment In:
[Blog - 04/18/2017 - 10:37]
Fair enough. I didn 't ...
Fair enough. I didn 't consider the visual designs to have enough similarity to merit discussion, but perhaps that in itself is a talking point that I could have exploited. r n r nThanks for the comment
Comment In:
[News - 08/12/2016 - 04:02]
Comment In:
[Blog - 04/04/2016 - 02:04]
I 'm with Mark on ...
I 'm with Mark on this one. I agree with your points, except your suggested solution. Demoting your companion from a companion to a skill tree isn 't going to strengthen your bond with them. In the case of Piper, I did at least have an emotional connection to her. ...