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Nathan Savant's Member Blogs

Posted by Nathan Savant on Thu, 20 Sep 2018 10:00:00 EDT in Design, Console/PC
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.


Posted by Nathan Savant on Tue, 07 Aug 2018 09:52:00 EDT in Design, Console/PC, Serious
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.


Posted by Nathan Savant on Fri, 03 Aug 2018 09:38:00 EDT in Design, Console/PC, Serious, Indie
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X


Posted by Nathan Savant on Tue, 31 Jul 2018 11:04:00 EDT in Design, Serious
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us


Posted by Nathan Savant on Fri, 06 Jul 2018 05:41:00 EDT in Design, Console/PC, Serious, Indie
A review of lessons learned while studying mechanical storytelling in games through the lens of Meyers-Briggs' personality profiles.


Posted by Nathan Savant on Mon, 30 Apr 2018 06:11:00 EDT in Design, Console/PC, Serious
A discussion of the personality of Booker DeWitt from Bioshock: Infinite based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Wed, 18 Apr 2018 09:55:00 EDT in Design, Console/PC, Serious
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Tue, 20 Feb 2018 05:23:00 EST in Design, Console/PC, Serious, Indie
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Fri, 05 Jan 2018 10:26:00 EST in Design, Console/PC, Serious
A discussion of the personality of Samus Aran based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Mon, 27 Nov 2017 11:28:00 EST in Design, Console/PC
A comparison of the pacing of Stars and Moons in Mario 64 and Mario Odyssey


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