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July 20, 2019
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Nathan Savant's Member Blogs

Posted by Nathan Savant on Mon, 30 Apr 2018 06:11:00 EDT in Design, Console/PC, Serious
A discussion of the personality of Booker DeWitt from Bioshock: Infinite based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Wed, 18 Apr 2018 09:55:00 EDT in Design, Console/PC, Serious
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Tue, 20 Feb 2018 05:23:00 EST in Design, Console/PC, Serious, Indie
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Fri, 05 Jan 2018 10:26:00 EST in Design, Console/PC, Serious
A discussion of the personality of Samus Aran based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.


Posted by Nathan Savant on Mon, 27 Nov 2017 11:28:00 EST in Design, Console/PC
A comparison of the pacing of Stars and Moons in Mario 64 and Mario Odyssey


Posted by Nathan Savant on Tue, 18 Apr 2017 10:37:00 EDT in Design, Console/PC, Serious
A discussion of how Overwatch represents relationships in a genre that doesn't usually focus on story or character.


Posted by Nathan Savant on Thu, 23 Feb 2017 11:26:00 EST in Design, Indie
A critical analysis of Owl Boy's opening sequence, how it introduces the game, and how it forecasts the story as a whole.


Posted by Nathan Savant on Fri, 18 Nov 2016 09:17:00 EST in Design, Serious
A critical analysis of storytelling practice in Final Fantasy VI


Posted by Nathan Savant on Wed, 13 Jul 2016 11:15:00 EDT in
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.


Posted by Nathan Savant on Thu, 30 Jun 2016 02:59:00 EDT in Design, Serious
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.


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