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November 17, 2019
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Nathan Savant's Comments

Comment In: [Blog - 02/01/2016 - 01:13]

Fair point. I was taking ...

Fair point. I was taking a close look at Kirby specifically for the powers Kirby gets, because that 's what 's relevant to the game design I 'm working on. I guess in doing so, I skipped a major element of what makes Kirby Kirby.

Comment In: [Blog - 01/04/2016 - 01:31]

Unfortunately, that isn 't something ...

Unfortunately, that isn 't something you can objectively study short of a focus group. Different players will have different playstyles that will leave them open to different attacks from different sources. I tend to take a lot of damage to enemy projectiles, for instance, as I tend to rush through ...

Comment In: [Blog - 12/29/2015 - 03:22]

That 's what I find ...

That 's what I find so compelling. Nintendo never uses difficulty settings, they just craft an experience and teach players to deal with its challenges. r n r nI find myself endlessly fascinated by this type of design

[Previous Nathan Savant Comments]