Neils Clark's Blog
Neils is a Steam-Greenlit developer and author. His books include In Play and Game Addiction. He has consulted with companies like MTV and Verizon, helped out on projects for Child's Play and Seattle Children's Hospital, and lectured at DigiPen. He likes libraries.
Expert Blogs
Posted by
Neils Clark
on Mon, 04 Dec 2017 10:02:00 EST
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Through the frame of Humane Design, this piece breaks open the comparison between gambling and lootboxes, providing examples of how even industry standard lootbox systems could be refined.
Posted by
Neils Clark
on Fri, 24 Jul 2015 06:24:00 EDT
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Designing to encourage balanced sessions.
Posted by
Neils Clark
on Mon, 20 Apr 2015 01:22:00 EDT
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What flow theory is, where it's problematic.
Posted by
Neils Clark
on Thu, 06 Mar 2014 05:07:00 EST
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J.R.R. Tolkien on why we need, and love, escape.
Posted by
Neils Clark
on Sat, 08 Feb 2014 07:36:00 EST
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The co-author of Game Addiction explores The Ding, B.F. Skinner, and the line between radical behaviorism and fun. An excerpt from his forthcoming In Play (hence the mentions of book).
Posted by
Neils Clark
on Wed, 29 Jan 2014 08:30:00 EST
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Clark gives us a short, humorous look at defining the word "game," posted in response to Raph's recent "How I Analyze a Game"
Neils Clark's Comments
Comment In:
[Blog - 12/04/2017 - 10:02]
Thanks for the comment Mike. ...
Thanks for the comment Mike. r n r nI 'm also fairly certain that many large developers have pretty extensive data on all of this. There 's a big leap between data and context. What I 'm arguing is that fleshing out our knowledge of humane design can make sense ...
Comment In:
[News - 10/19/2016 - 04:02]
The writing and acting is ...
The writing and acting is superb, but I 'm really hoping the show goes past game stuff that 's already pretty well-hashed. Westworld 's design feels about as sophisticated as GTAIV. So it 's still 2008 in 2150 At best they 've asked whether it 's better to have jerky ...
Comment In:
[News - 10/11/2016 - 06:49]
Comment In:
[Blog - 11/12/2015 - 12:20]
Twine was my turning point, ...
Twine was my turning point, for being able to sit down and code in different languages. r n r nThere 's something about fully grasping a system for complex backend stuff that 's extremely informative let alone satisfying on academic and creative levels.
Comment In:
[Blog - 07/14/2015 - 02:53]
What are the biggest, most ...
What are the biggest, most worrisome misconceptions we get by conflating internet addiction disorder with GAD, IGD, or whatever we 're calling problematic gaming
Comment In:
[Blog - 04/17/2015 - 02:06]
I 'm biased, but I ...
I 'm biased, but I think you 've put to words an important piece of game development history.