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May 24, 2019
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Nicholas DiMucci's Blog

 

Currently developing Demons with Shotguns, a 2D competitive platformer arena game.
MindShaft Games 

 

Member Blogs

Posted by Nicholas DiMucci on Thu, 23 Jun 2016 10:20:00 EDT in Business/Marketing, Indie
Yet another postmortem of a solo indie game developer who developed a game completely part time and released on Steam. The TL;DR? Don't quit your day job.


Posted by Nicholas DiMucci on Thu, 22 Oct 2015 02:24:00 EDT in Programming, Indie
Demons with Shotguns features a 1 - 2 player local co-op enemy wave game mode called End of Times. Let's talk about how the enemy wave controller works!


Posted by Nicholas DiMucci on Thu, 19 Mar 2015 01:47:00 EDT in Business/Marketing, Indie
It was my first PAX East and I only had a month to prepare. Was I successful in exhibiting Demons with Shotguns?


Posted by Nicholas DiMucci on Tue, 17 Feb 2015 06:52:00 EST in Programming, Indie
How do you create a camera system that'll track four simultaneous players at once?


Posted by Nicholas DiMucci on Sun, 18 Apr 2010 10:58:00 EDT in Design
Has Quantic Dream created the most important video game to date?



Nicholas DiMucci's Comments

Comment In: [News - 10/30/2015 - 10:57]

Great insight, and shares a ...

Great insight, and shares a lot of what I 've personally experienced as well.

Comment In: [Blog - 09/10/2015 - 02:20]

The barrier of entry has ...

The barrier of entry has dropped so low, that it 's starting to feel like developers need to work with people like Devolver Digital or Adult Swim Games publisher lites, as I call them in order to make a living. r n r nWe 've come back around full circle.

Comment In: [Blog - 06/29/2015 - 01:17]

Great article. r n r ...

Great article. r n r nSo you create a catalog of pre-made rooms by hand, and randomly put them together following the algorithm described How many rooms did you have to make to give enough variety and avoid having generated levels be too similar

Comment In: [Blog - 12/29/2014 - 02:17]

Interesting article. I haven 't ...

Interesting article. I haven 't heard of MVVM being used for games before, but I actively and am constantly championing using a MVC or even a MVP pattern. I 'm currently using the StrangeIoC framework for Unity http://strangeioc.github.io/strangeioc/ and following a strict MVC pattern has been working out great. I ...

Comment In: [Blog - 10/27/2014 - 01:48]

I 've been exposed to ...

I 've been exposed to a lot of games I wasn 't aware of due to the new system. It 's great and I 'm sure Desktop Dungeons isn 't alone with these type of results.

Comment In: [Blog - 09/29/2014 - 01:05]

Yep, I 'm not even ...

Yep, I 'm not even considering it for Demons with Shotguns. Even if I was, I 'm well beyond the point of no return. I shudder to think what it would take to shoe horn any type of working networking into the code base now. r n r nAwesome write ...