Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 13, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nicholas Lives's Blog

 

Nick Lives is the Artist/Co-Designer/Co-founder behind the 3-man Utah-based indie game studio Deli Interactive LLC.  He recently launched the co-op submarine roguelike We Need to Go Deeper and the romantic surrealist comedy Doodle Date.

Follow Nick on Twitter: @SlickNickLives 

http://nicholaslives.portfoliobox.io/

 

 

Member Blogs

Posted by Nicholas Lives on Tue, 04 Aug 2020 10:43:00 EDT in Design, Art, Indie
I have noticed some common art direction methods and tricks indies utilize to make their games look better on a tight budget. The first of these is Abstraction.


Posted by Nicholas Lives on Mon, 27 Jul 2020 12:34:00 EDT in Business/Marketing, Indie
The true story of how a fast food chain indirectly led to our indie game studio's success.


Posted by Nicholas Lives on Wed, 08 Jul 2020 10:28:00 EDT in Production, Art, Serious
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.


Posted by Nicholas Lives on Mon, 26 Aug 2019 10:47:00 EDT in Business/Marketing, Art, Indie
So many indies continue to use themes for their projects that make marketing them an uphill battle. These are some of the most saturated game themes I've found that should be avoided by those with commercial prospects.


Posted by Nicholas Lives on Wed, 16 May 2018 10:11:00 EDT in Business/Marketing, Art, Console/PC, Indie
This week I woke up to news feeds announcing a new trailer for Bethesdas Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.


Posted by Nicholas Lives on Mon, 30 Oct 2017 02:55:00 EDT in Business/Marketing, Production, Console/PC, Indie
You know how to sell and launch your game, but how do you keep up those sales after launch? This was our challenge after launching We Need To Go Deeper into Steam Early Access, and these are our successes and failures in trying to keep the game afloat.



Nicholas Lives's Comments

Comment In: [Blog - 05/16/2018 - 10:11]

Totally fair critique Yeah, I ...

Totally fair critique Yeah, I did wind up only touching upon that a little in Dragon Age, who did go out of their way to showcase the bloodiness throughout their screenshots. But indeed the article wound up taking a largely promo-art direction so I can see why that would seem ...

Comment In: [Blog - 03/11/2015 - 12:44]

Thanks for the kind words ...

Thanks for the kind words guys, I appreciate it And for letting me know how tenets is spelled- honestly it 's a word I hear spoken more than written so I 'm glad to get that cleared up sooner rather than later. And indeed Kale, I think gimmick is a ...