Nicholas Lives's Blog
Nick Lives is the Artist/Co-Designer/Co-founder behind the 3-man Utah-based indie game studio Deli Interactive LLC. He recently launched the co-op submarine roguelike We Need to Go Deeper and the romantic surrealist comedy Doodle Date.
Follow Nick on Twitter: @SlickNickLives
I have noticed some common art direction methods and tricks indies utilize to make their games look better on a tight budget. The first of these is Abstraction.
The true story of how a fast food chain indirectly led to our indie game studio's success.
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
So many indies continue to use themes for their projects that make marketing them an uphill battle. These are some of the most saturated game themes I've found that should be avoided by those with commercial prospects.
This week I woke up to news feeds announcing a new trailer for Bethesda’s Rage 2, and after watching it, it really got me thinking again about the importance of creating a strong visual identity for your game.
You know how to sell and launch your game, but how do you keep up those sales after launch? This was our challenge after launching We Need To Go Deeper into Steam Early Access, and these are our successes and failures in trying to keep the game afloat.
Nicholas Lives's Comments
[Blog - 05/16/2018 - 10:11]
Totally fair critique Yeah, I ...
Totally fair critique Yeah, I did wind up only touching upon that a little in Dragon Age, who did go out of their way to showcase the bloodiness throughout their screenshots. But indeed the article wound up taking a largely promo-art direction so I can see why that would seem ...
[Blog - 03/11/2015 - 12:44]
Thanks for the kind words ...
Thanks for the kind words guys, I appreciate it And for letting me know how tenets is spelled- honestly it 's a word I hear spoken more than written so I 'm glad to get that cleared up sooner rather than later. And indeed Kale, I think gimmick is a ...