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January 25, 2020
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Nick Guilliams's Blog


Hello, curious reader!

If you stumbled upon my profile, either on purpose, by accident or by forced hand, I'll at least entertain you with some information about my, arguably magnificent, self.

My name is Nick Guilliams. Born on 19 Oktober 1995 in Belguim. I am, most likely like you, in love with playing and creating video-games. When i was younger they provided me with an escape from the real world which, at that time, i did not find very interesting. Long story short, i ended up in Industrial Product Design before i found my place in Game Development. Mostly focusing on the Design and Production of games, teams and development.

There is a big difference between Product Development and Game Development although the Design of both are incredibly similar. During my time in the game industry i realized that Game Design is in very uneasy baby shoes while Product Design is already in hiking in strong mountain climbers. The reason for this easily explainable. Games only became of a commercial significance roughly around 1990 - 1995 while Product Design has been a source of generous commercial interest for a lot longer, early 16th century. 

Of course games have been part of human culture for at least as long as any other product. However, games only recently have started to become a big cash flow while products have had competitive pressures for a lot longer. 

Anyways, i won't make a 12 page article here on my profile. I will save that for actual blogs and articles. I hope to see you there!


Member Blogs

Posted by Nick Guilliams on Fri, 28 Jun 2019 10:14:00 EDT in Production, Console/PC, Indie
Working in an unavoidable flat hierarchy in combination with a huge skill & motivation difference between team members from the perspective of a team lead.

Posted by Nick Guilliams on Thu, 06 Dec 2018 10:01:00 EST in Production, Indie
The overarching lesson that helped me understand how to be a better producer and team leader.

Posted by Nick Guilliams on Thu, 06 Dec 2018 10:01:00 EST in Production
Project Management tools' purpose and goal versus their utility.

Posted by Nick Guilliams on Tue, 19 Jun 2018 09:51:00 EDT in Design, Production
A look at how to applying product design to game design can benefit projects and teams by creating metrics to which you can measure your product.