My name is Nick, and I'm a Game Designer living in sunny Brisbane, Australia! I've just about done everything under the sun relating to games: Played on eSports teams, written game-related content for websites, and I even have a Bachelor's Degree in developing games.
Outrealm (2017 -2018)
Website, Trailer, Steam, Itch, Greenlight Arcade.
Part 2 (final) of my series on Outrealm's Post-mortem. This part focuses on the project itself and the challenges/problems I faced during development. I also talk about how the game concept evolved over time and how certain elements were designed.
Part 1 of my multi-part series on Outrealm's Post-mortem. This part focuses on my progression as a developer over the course of the project. It covers my lessons learned and how my outlook on Game Development has changed.
[Blog - 02/06/2018 - 09:42]
Regarding the Engine choice section: ...
Regarding the Engine choice section: What I really wanted to communicate is that there is rarely a perfect choice, meaning you 'll have to make compromises somewhere. Game Maker is perfect for making the sort of product I made, but it is also more limiting. Perhaps more could 've been ...