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February 29, 2020
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Nicholas Thandi's Blog




I'm a Game Designer living in sunny Brisbane, Australia! Currently working on Farm Folks, an awesome 3D farming sim!

I've just about done everything under the sun relating to games: Played on eSports teams, written game help guides for websites, and I have a Bachelor's Degree in developing games.

Commercial Titles

Outrealm (2017 - 2018)

A hack'n'slash roguelite I made to keep my development skills polished.

WebsiteTrailer, Steam, Itch, Greenlight Arcade.

Farm Folks (2018-)

Lead Designer, Community Manager

A 3D fantasy farming sim not unlike Harvest Moon and Stardew Valley. I lead the design team and perform all tradition design jobs. I'm also our team's main community manager, meaning I write up our announcements, create weekly dev blogs, and do dev streams for backers. Farm Folks was successfully kickstarted in 2018, and is currently in pre-alpha.

Website, Trailer, Crytivo, Steam, Kickstarter.


Member Blogs

Posted by Nicholas Thandi on Mon, 12 Feb 2018 09:10:00 EST in Design, Programming, Production, Art, Console/PC, Indie
Part 2 (final) of my series on Outrealm's Post-mortem. This part focuses on the project itself and the challenges/problems I faced during development. I also talk about how the game concept evolved over time and how certain elements were designed.

Posted by Nicholas Thandi on Tue, 06 Feb 2018 09:42:00 EST in Design, Production, Console/PC, Indie
Part 1 of my multi-part series on Outrealm's Post-mortem. This part focuses on my progression as a developer over the course of the project. It covers my lessons learned and how my outlook on Game Development has changed.

Nicholas Thandi's Comments

Comment In: [Blog - 02/06/2018 - 09:42]

Regarding the Engine choice section: ...

Regarding the Engine choice section: What I really wanted to communicate is that there is rarely a perfect choice, meaning you 'll have to make compromises somewhere. Game Maker is perfect for making the sort of product I made, but it is also more limiting. Perhaps more could 've been ...