nicolas cerrato's Blog
A passionate gamer since I've been a kid. I quit studying back in 1999 when I realized Starcraft and Counter-Strike, 2 games I fell in love with, allowed to organize competitive play and esports. I was dreaming of the NBA of video games back then already and I have since then been working at many projects related to this concept.
I had the idea for www.gamoloco.com, a site monitoring live streaming viewerships, a few years back and it finally started for good in summer 2014.
Gamoloco lets industry professionals and community members know what channels and games are the most watched on live streaming platforms such as Twitch, Azubu and Hitbox.
Clash Royale is not only a major mobile hit, not only the sequel to Clash of Clans. It's also a deep foray into something entirely new for mobile games, something that will have hardcore gamers and esports fans turn their heads, and for a long time.
At first thought, and sometimes even after a few more, what many people think is that the bigger the prize pool for an esports event, the more succesful it will be in terms of number of registrations, visibility and community building effort.
You hear or read about it quite often if you have an interest in esports, the “meta” or “metagame” is a core concept of competitive games culture which boundaries are defined by collective human intelligence and game design work.
Looking at what channels recorded the highest viewerships volumes on Twitch 2015, we'll keep moving forward on our quest to better identify the winnings trends on the major live streaming platform.
In 2015, League of Legends was the most watched game in live streams while it broke the 1 Billion Hours Watched mark. And looking at the other entries in Twitch' top 10, we'll see it is the platform where esports show they are more than just a buzzword.
In 2015 as usual, tons of new games came out last year but which ones managed to rise above the FFA Melee and reach viewership heights on Twitch? Maybe not the ones you'd have expected?
nicolas cerrato's Comments
[News - 05/16/2016 - 12:30]
Gambling is more of a ...
Gambling is more of a consequence than a cause. CSGO is a special case in the sense that, r n r n1 - for various reasons, we don 't really know yet how high it can climb in terms of viewership r n r n2 - most of the major ...
[Blog - 02/01/2016 - 01:13]
haha Jake r n r ...
haha Jake r n r nGeorge, actually Twitch does work differently in the sense that sales don 't lead to Hours Watched, they seem to lead to more people streaming the game, but not more watching. You can see that by taking a close look at the data set where ...
[Blog - 04/16/2015 - 01:47]
Thank you for your feedback ...
Thank you for your feedback Elphege In the future we will try and provide analysis examples showing the match between viewership and sales, that said Gamoloco 's main service will keep focusing on streams viewerships in the foreseeable future. r n r nWe also encourage devs and publishers to make ...
[Blog - 06/09/2010 - 05:37]
[Blog - 12/12/2009 - 04:29]
this is very interesting. so ...
this is very interesting. so ludology is the name. i've been thinking about that recently and i believe it could be linked to the study of systems. in a world where information is available in infinite quantity and for free to almost anyone, i believe ludology, how you interact and ...
[Feature - 10/22/2009 - 01:15]
So basically no bottom up ...
So basically no bottom up approach can prove anything. But what if we went top down How much violence in our society in the 1970's How much video games played then How much violence in today's society How much video games played now I don't even need to look at ...