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September 26, 2020
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Niels Tiercelin's Blog


French indie studio.
Working on MAZE, REPULSE: Galactic Rivals, Subscribe & Punch! and other free projects.


Member Blogs

Posted by Niels Tiercelin on Thu, 24 Aug 2017 10:22:00 EDT in Programming, Art, Serious, Indie, Smartphone/Tablet
Everythings fine, until you realize your lack of optimization is killing your game!

Posted by Niels Tiercelin on Tue, 15 Aug 2017 10:17:00 EDT in Design, Console/PC, Indie
A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge & Bad Company 2.

Posted by Niels Tiercelin on Mon, 07 Aug 2017 10:32:00 EDT in Programming, Indie
A tutorial on the two approaches for coding movement in Unity: The Character Controller and the Rigidbody components, and their respective advantages.

Niels Tiercelin's Comments

Comment In: [Blog - 08/24/2017 - 10:22]

Hope it will be helpful ...

Hope it will be helpful

Comment In: [Blog - 08/15/2017 - 10:17]

My pleasure ...

My pleasure

Comment In: [Blog - 08/07/2017 - 10:32]

I 'm glad it helped ...

I 'm glad it helped you r n r nKeep us updated Levi, if you have a problem don 't hesitate to come back to us.