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May 23, 2019
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Nikhil Murthy's Member Blogs

Posted by Nikhil Murthy on Fri, 20 Oct 2017 10:24:00 EDT in Design, Indie
How optional goals and tasklists conflict with each other.

Posted by Nikhil Murthy on Wed, 19 Jul 2017 11:05:00 EDT in Design
We're used to the concept of foreshadowing in narrative media, but the same principles can be applied to game mechanics, as a number of existing games already show. This article breaks down how to use this in your games.

Posted by Nikhil Murthy on Mon, 10 Jul 2017 10:06:00 EDT in
Breaking down how the 1998 IF Photopia built a feeling of powerlessness.

Posted by Nikhil Murthy on Wed, 28 Jun 2017 10:48:00 EDT in Design
An interactive article showing how different kinds of pull algorithms work.

Posted by Nikhil Murthy on Tue, 10 Jan 2017 09:46:00 EST in
Examining Rock, Paper, Scissors and why people don't play it for fun.

Posted by Nikhil Murthy on Fri, 26 Aug 2016 10:40:00 EDT in Design
Looking at the original Pokemon games and Pokemon Go for ways to add value to the pieces of your game.

Posted by Nikhil Murthy on Wed, 02 Mar 2016 09:31:00 EST in Design
Letting players express themselves in a game can be a very powerful tool. This article goes over a few concepts to help you better support self-expression for your players.

Posted by Nikhil Murthy on Mon, 21 Dec 2015 01:42:00 EST in Indie, Design
How the game Drowning In Problems affected me and why I think it was so powerful.

Posted by Nikhil Murthy on Mon, 12 Oct 2015 01:50:00 EDT in Design, Indie
About the combat system of Renowned Explorers, how it remains deep and why I like it so much.

Posted by Nikhil Murthy on Thu, 11 Jun 2015 01:08:00 EDT in Design
Depth and complexity are core concepts for the successful design of a game. However, both of them have become overloaded in meaning and sometimes feel indistinguishable. Here is my current thinking on these two subjects.

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