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June 18, 2019
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Nikhil Murthy's Comments

Comment In: [News - 02/13/2017 - 05:00]

This was a great article ...

This was a great article It 's always fun to read the reasoning behind features. Thanks for writing this.

Comment In: [Blog - 01/10/2017 - 09:46]

Well, yes and no. Choosing ...

Well, yes and no. Choosing an option randomly when it is presented to you is very difficult for people to do. Rolling a fair die to determine the move you want to make when playing RPS through a computer is quite easy. It requires some discipline for sure, but is ...

Comment In: [Blog - 12/14/2016 - 05:45]

Correct me if I 'm ...

Correct me if I 'm wrong, but isn 't a side effect of using generators that make generators like this while also making the cost of generators exponential that the time between the player being able to make purchases increases less sharply for high values of x than in a ...

Comment In: [Blog - 07/22/2016 - 03:31]

I agree that the nice ...

I agree that the nice thing about the bad UI is that it gets people talking to each other trying to figure stuff out. My issue is that you can achieve the same goal in many ways, most of which don 't have the many costs of a bad UI. ...

Comment In: [News - 03/08/2016 - 03:10]

I had really been looking ...

I had really been looking forward to Rising Thunder.

Comment In: [Blog - 01/15/2016 - 01:14]

That 's a great point. ...

That 's a great point.

Comment In: [Blog - 12/17/2015 - 01:27]

Man, now I wish I ...

Man, now I wish I had read this article when it came out. I have a friend who would have really liked that copy. Great article and great points though. Being able to put designs that didn 't make it into the initial release into expansions also helps take away ...

Comment In: [Blog - 09/16/2014 - 08:01]

This is an excellent article. ...

This is an excellent article. Thank you very much.

[Previous Nikhil Murthy Comments]