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October 31, 2020
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Niklas Gray's Blog   Expert Blogs

 

Niklas Gray is a 15 year veteran in the game development industry. He was a lead programmer at Grin for six years together with Tobias Persson. After Grin, they created the Bitsquid game engine which was acquired by Autodesk in 2014. He's currently working on new tech at Our Machinery together with Tobias Persson and Tricia Gray.

Niklas is a strong advocate for openness and information sharing in the gamedev community. We're all in this together.

 

Expert Blogs

Posted by Niklas Gray on Fri, 30 Oct 2020 10:23:00 EDT in Programming
The Machinery game engine is now available for anybody to download and try out.


Posted by Niklas Gray on Tue, 30 Jun 2020 10:49:00 EDT in Programming
Describes the implementation of the prototype system in The Machinery.


Posted by Niklas Gray on Tue, 28 Apr 2020 10:35:00 EDT in Programming
A description of how statistics recording is implemented in The Machinery.


Posted by Niklas Gray on Tue, 21 Jan 2020 12:26:00 EST in Programming
My plans for how to do time tracking in 2020


Posted by Niklas Gray on Tue, 01 Oct 2019 10:35:00 EDT in Programming
How to efficiently store arrays in arrays.


Posted by Niklas Gray on Thu, 15 Aug 2019 10:14:00 EDT in Programming
Shows how we can add an index to bulk data to accelerate queries.



Niklas Gray's Comments

Comment In: [Blog - 04/18/2019 - 10:29]

Yes, that is essentially what ...

Yes, that is essentially what we do. Even though the underlying reference system is based on GUIDs, we display references as names when object have names . r n r nFrom script we allow reference either by GUID or path. In this case the path isn 't just a visual ...

Comment In: [Blog - 01/15/2019 - 10:33]

Yes, that might work for ...

Yes, that might work for some codebases... in our case we have a lot of raw strings that shouldn 't be localized for things like serialization and hash lookups, so I think TM RAW x wrapping them would be too annoying.

Comment In: [Blog - 11/08/2018 - 10:27]

Thanks r n r nChanges ...

Thanks r n r nChanges are propagated in real-time, but we don 't use publish-subscribe, instead it is a polling model. I.e. every frame B will ask are there any changes to the data model . If there are changes, the view is updated. In the case where B has ...

Comment In: [Blog - 09/27/2017 - 10:28]

Interesting questions I 'll do ...

Interesting questions I 'll do my best to answer: r n r n Modifications to the PR can be a whole range of things: coding standard violations, spelling errors, inefficient algorithms, incomplete documentation, missing const, etc. I 'd say the most serious ones were the ones where a concept or ...

Comment In: [Blog - 06/26/2017 - 11:24]

Yes, it 's true that ...

Yes, it 's true that the last code doesn 't let us distinguish between a non-existing bone and a bone with length zero. But there are cases where we don 't need to make that distinction. If we do, we can write the slightly more cumbersome code that checks the ...

Comment In: [Blog - 05/17/2017 - 10:18]

You could do everything with ...

You could do everything with source code and static linking, but that creates other problems. It means that in order to add new functionality a plugin to the product, I need to have a development environment setup and recompile the application. We envision a setup where for example an artist ...