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Noah Falstein's Expert Blogs

Posted by Noah Falstein on Wed, 02 May 2012 08:44:00 EDT in Smartphone/Tablet
For a long-time boxed game developer, releasing a mobile game can be a scary process. Bad Pets is a multiplayer IOS title, part technology demo, part game, part unfinished. Here are some thoughts on the process.

Posted by Noah Falstein on Tue, 13 Mar 2012 02:04:00 EDT in Business/Marketing
As someone who has been a Yetizen mentor I feel compelled to speak up about their party at GDC 2012, and their models wearing only body paint from the waist up.

Posted by Noah Falstein on Fri, 30 Dec 2011 12:54:00 EST
Joys and trials of a startup realtime multiplayer game company

Posted by Noah Falstein on Fri, 05 Jun 2009 03:47:00 EDT in Design
Why Microsoft's "Project Natal" will be more than Microsoft Bob and Weave

Posted by Noah Falstein on Wed, 08 Apr 2009 06:20:00 EDT in Design
Will Wright's departure from EA is one more sign that the industry is heading in an exciting new direction - or more accurately, many exciting new directions.

Posted by Noah Falstein on Mon, 30 Mar 2009 01:24:00 EDT in Design
The experimental games session at GDC 2009 was full of mind-blowing, exciting new ideas. The future looks bright for game design diversity.

Posted by Noah Falstein on Tue, 10 Mar 2009 08:22:00 EDT in Design
Reporting on a Serious Games Conference within CeBIT, a half-million person trade show in Hannover, Germany.

Posted by Noah Falstein on Sat, 07 Mar 2009 02:45:00 EST in Design
My impressions of game design students in Northern Holland.

[Previous Noah Falstein Blogs]