Oleg Nesterenko's Blog
Editor at Game World Observer, an online magazine covering video games industry.
Fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3
Member Blogs
In this interview, Valerio Di Donato, CEO at 34BigThings, reflects on what it's been like for the studio since Embracer Group acquired it through Saber Interactive in November 2020. Topics include processes, culture, dogs in the office.
Once a mobile title, Golf Club: Wasteland came out on PC, PlayStation, Xbox, and Switch in September. Igor Simic, CEO and Creative Director at Demagog Studio, discusses the making of the melancholic masterpiece that is Golf Club: Wasteland.
Mind Scanners is a retro-futuristic psychiatry simulation in which you diagnose the citizens of a dystopian metropolis. We caught up with Malte Burup, game director on Mind Scanners, to discuss game design choices behind his quirky Orwellian brainchild.
ENCODYAis a cyberpunk point-and-click adventure game that came out on PC on Jauary 26.We caught up withENCODYA's developer Nicola Piovesanto discuss the game and the team behind itatchaosmonger studio.
Tim Willits, chief creative officer at Saber Interactive and former studio director of id Software, discusses his 25+ years in video games. We'll revisit some of the most interesting game design choices made in DOOM 3, Rage, and the Quake series.
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020.
Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.
Oleg Nesterenko's Comments
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[Blog - 04/23/2020 - 10:43]
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[Blog - 08/14/2019 - 11:21]
Good point. I don 't ...
Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...