Oleg Nesterenko's Blog
Editor at Game World Observer, an online magazine covering video games industry.
Fledgling fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3
Joined by Black Mesa project lead Adam Engels, we look back at 16 years of arguably the most ambitious modding effort ever.
Gamera Interactive CEO Alberto Belli discusses the splendors and miseries of the Italian gamedev scene.
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust: gaming conventions; running a Kickstarter campaign; puzzle design and difficulty curve; replayability of puzzle games and how lore and backstory can improve it.
Jörg Friedrich of Paintbucket Games discusses the studio's first game Through the Darkest of Times:
- the "use of symbols of unconstitutional organizations" in games in Germany;
- "prototype first, document later" principle;
- balancing the game.
Are you a hyper-casual games developer? Then you know how difficult it is to find an idea for you next game or prototype. But it doesn’t have to be super hard if you know where to look for inspiration.
Ministry Of Broadcast is a cinematic platformer mixing Orwell’s 1984 with modern reality TV.
Find out how the team behind it found the right publishers, tied gameplay and mechanics to the story, and made their game stand out in the crowded genre.
Oleg Nesterenko's Comments
[Blog - 04/23/2020 - 10:43]
[Blog - 08/14/2019 - 11:21]
Good point. I don 't ...
Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...