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Oleg Nesterenko's Blog


Editor at Game World Observer, an online magazine covering video games industry.

Fledgling fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3


Member Blogs

Posted by Oleg Nesterenko on Thu, 23 Apr 2020 10:43:00 EDT in Console/PC, Indie
Joined by Black Mesa project lead Adam Engels, we look back at 16 years of arguably the most ambitious modding effort ever.

Posted by Oleg Nesterenko on Wed, 01 Apr 2020 11:04:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Gamera Interactive CEO Alberto Belli discusses the splendors and miseries of the Italian gamedev scene.

Posted by Oleg Nesterenko on Tue, 24 Mar 2020 10:42:00 EDT in Console/PC, Indie
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust: gaming conventions; running a Kickstarter campaign; puzzle design and difficulty curve; replayability of puzzle games and how lore and backstory can improve it.

Posted by Oleg Nesterenko on Mon, 16 Mar 2020 10:59:00 EDT in Console/PC, Serious, Indie
Jörg Friedrich of Paintbucket Games discusses the studio's first game Through the Darkest of Times: - the "use of symbols of unconstitutional organizations" in games in Germany; - "prototype first, document later" principle; - balancing the game.

Posted by Oleg Nesterenko on Mon, 16 Mar 2020 10:26:00 EDT in Smartphone/Tablet
Are you a hyper-casual games developer? Then you know how difficult it is to find an idea for you next game or prototype. But it doesn’t have to be super hard if you know where to look for inspiration.

Posted by Oleg Nesterenko on Fri, 07 Feb 2020 10:39:00 EST in Console/PC, Indie
Ministry Of Broadcast is a cinematic platformer mixing Orwell’s 1984 with modern reality TV. Find out how the team behind it found the right publishers, tied gameplay and mechanics to the story, and made their game stand out in the crowded genre.

Oleg Nesterenko's Comments

Comment In: [Blog - 08/14/2019 - 11:21]

Good point. I don 't ...

Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...