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May 24, 2019
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Olin Olmstead's Blog

 

I am a game designer, programmer, and writer running my own independent studio, Lit A.F. Games.

My favorite part about games is the wild, crazy, and out of the box game mechanics we see in games today. I hope to not only make these games myself, but take an analytical approach at these mechanics and why we love to play them so much.

 

Member Blogs

Posted by Olin Olmstead on Mon, 07 Jan 2019 10:20:00 EST in Design, Smartphone/Tablet
A detailed look at the design of each enemy in Tomb of the Mask. A Pac-Man collect the dots in a maze style game for iOS and Android. The ghosts ain't got nothing on these bats, snakes, and flying monkeys.


Posted by Olin Olmstead on Fri, 14 Dec 2018 10:16:00 EST in Design, Smartphone/Tablet
Ever wonder how to make a game 'feel good' without adding anything that changes gameplay? Slime Road does just that with some very simple strategies.


Posted by Olin Olmstead on Thu, 29 Nov 2018 10:21:00 EST in Design, Smartphone/Tablet
A word game with an endless supply of crowdsourced puzzles. This is a design analysis for this fascinating and unique puzzle game.


Posted by Olin Olmstead on Mon, 26 Nov 2018 10:10:00 EST in Design, Smartphone/Tablet
A level based game with no level selection? Not even a total level count? Why Ketchapp made this design decision and more.


Posted by Olin Olmstead on Fri, 09 Nov 2018 12:47:00 EST in Design, Smartphone/Tablet
A detailed look at the game mechanics underlying Space Frontier 2


Posted by Olin Olmstead on Thu, 25 Oct 2018 10:19:00 EDT in Design, Smartphone/Tablet
This arena based io game has a very elegant difficulty curve. As the player conquers more territory, the game space shrinks, making the game more hectic!