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October 23, 2017
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Oliver Teckert's Blog   Expert Blogs

 

Oliver Teckert works as a Senior Production Expert at Hansoft with the primary role of helping game developers around the world leverage their Hansoft usage, taking their productivity to new levels. Oliver has been working with large-scale productions within the gaming industry for 6+ years. Prior to joining Hansoft, Oliver was a Producer at Silicon Knights where he worked on AAA-games, internal prototypes and proprietary tool development while simultaneously completing his MBA. Oliver holds a Bachelors of Computer Science and a Masters of Business Administration

 

Expert Blogs

There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?


This is the second of a two part posting on innovation and how it applies to the game industry. This first post will discuss the nature of innovation. The second post focuses on innovation within the gaming industry.


This is the first of a two part posting on innovation and how it applies to the game industry. This first post will discuss the nature of the innovation. The second post focuses on innovation within the gaming industry.


Posted by Oliver Teckert on Tue, 08 Oct 2013 11:22:00 EDT in Production
Let’s take a look at some specific warning signs that tell us when a project is heading for development hell…or is already there.


Posted by Oliver Teckert on Thu, 30 May 2013 01:22:00 EDT in Business/Marketing, Production, Console/PC
The cost of next gen AAA development is sure to rise. Here is why...


Posted by Oliver Teckert on Sun, 10 Mar 2013 08:15:00 EDT in Business/Marketing, Console/PC, Serious, Social/Online
The first unofficial Steam Box price is announced...and it's a princely sum.



Oliver Teckert's Comments

Comment In: [Blog - 10/08/2013 - 11:22]

You are absolutely right about ...

You are absolutely right about collaboration and communication being core development principles, regardless of development practices. Ironically the problem you describe often exists before Scrum has even been adopted. Most developers these days started their careers with traditional Gantt style scheduling with everyone broken up into their functional departments. Then ...

Comment In: [Blog - 05/30/2013 - 01:22]

The inevitable effect of rising ...

The inevitable effect of rising production costs as well as a rising price point for consumers is that more and more large studios and publishers will either consolidate, go under, or completely change their target market to mobile/social. There are already a number of large publishers that have not found ...

Comment In: [Blog - 03/07/2013 - 10:08]

I would say a smaller ...

I would say a smaller organization has an easier time assembling teams that are high achieving. Typically flat studios with an Agile philosophy try to pursue this kind of structure to some effect, but ultimately face serious challenges when they have to scale up. A lot of the issues you ...

Comment In: [Blog - 12/12/2012 - 05:56]

I think the market division ...

I think the market division is really at the heart of why Valve wants to bring the Steam Box to market as a console. Why is the markets divided in the first place If its about a keyboard and mouse vs. a controller, is that not an issue that can ...