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June 20, 2021
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Panagiotis Kouvelis's Blog


My name is Panagiotis Kouvelis and I'm the founder and leader of SoundFellas Immersive Audio Labs. A company with the mission to provide top-notch sound assets, tools and services to the creatives of the interactove entertainment industry. I am an audio engineer with old-school roots in game audio and a passion for sound design and psychoacoustics. I am also an educator / teacher and an instructional designer specialized in creative media.

You can find more at


Member Blogs

Posted by Panagiotis Kouvelis on Wed, 31 Jul 2019 10:35:00 EDT in Audio, Console/PC, Indie, Smartphone/Tablet
Why 2D games seldom feature surround sound output? Should they? How can this be done correctly? We try to look deeper into those questions and provide some useful answers for the aspiring game developer.

Panagiotis Kouvelis's Comments

Comment In: [Blog - 07/31/2019 - 10:35]

Definitely agree with you Ron. ...

Definitely agree with you Ron. r n r nIt 's an excellent example on how to take advantage of the extra dimensions you have if you use surround sound in your 2D game. r n r nI wrote that article after many times that I had the same conversation regarding ...

Comment In: [Blog - 12/19/2012 - 09:05]

Violence is within us, its ...

Violence is within us, its a part of our instincts and how we apply it depends on how we see the world, the fact that someone that we consider mentally disturbed sees things differently is something that psychology should look into, and the fact that this person had access to ...

Comment In: [Feature - 12/08/2010 - 04:35]

Isn't Unity using Ogg I ...

Isn't Unity using Ogg I also tried some tests with software found on the internet to remove the padding of mp3, and in Unity didn't worked well, the best solution is to use Ogg in unity or wav and let Unity compress on importing the asset its one of Unity's ...