Paolo Gambardella's Blog
Game Design Consultant | Founder of the Barcelona Game Design Meetup
contact here: https://www.linkedin.com/in/paologambardella/
This article has been originally posted on my LinkedIn profile
Working since 2007 in the industry and specifically since 2012 in free-to-play, I think I have identified the three most common mistakes when facing the design of a game that have free-to-play at its core.
I want to share some insight of my new life as a remote game maker with Gamasutra community.
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.
Paolo Gambardella's Comments
[Blog - 07/16/2018 - 12:56]
great work, just one question ...
great work, just one question because I am studying this also: why the blockout in Maya Isn 't that faster to do it directly in Unreal/Unity
[Blog - 08/07/2019 - 11:32]
Do you believe there is ...
Do you believe there is any chance for mixed HOT/NOT I 'll make you some example: r n- Games that are different visually attractive Shorter games r n- Games with procedural generation/roguelite elements Multiplayer-centric games r n- Games with in-depth simulation or strategy elements Local multiplayer-centric games
[Blog - 11/02/2017 - 09:56]
Project management is about budget ...
Project management is about budget and deadlines, not about product/market fit. r n r nIf you have a budget X, you decide to complete some deadline in the time Y. Then you have a product. And the product may sell or not, this is not a matter of project management. ...
[Blog - 11/10/2016 - 09:51]
the problem of making games ...
the problem of making games alone is exactly this: we live with our convinctions and have no confrontation on our design choices. Some example: r n r n I hate tutorials, and in games I prefer to work things out for myself. r nok, but you know your public is ...
[Blog - 09/26/2016 - 10:35]
games can be art. Games ...
games can be art. Games are not art. r n r nArt definition: the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. r n r na game ...
[News - 07/06/2016 - 03:49]
though to determine the payout ...
though to determine the payout casinos need that for their business . Nice niche for machine learning, the auto-pacing of difficulty based on big data.