Pascal Bestebroer's Expert Blogs
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.
For Heroes of Loot 2, which launched in Early Access this week, I wanted to improve on all my previous attempts of a level-generator by not just generating interesting dungeons, but also adding solvable quests and challenges.
Have you ever tried your hands at a game genre that you didn't even like to play? It's a thrilling experience and it can bring you a lot of awesome experience, let me explain!
Times have changed, having earned a living on mobile for 10 years.. I'm now slowly moving away to PC. Is my love for mobile gone, or has my audience been scared away by free-to-play ?
A blog about breaking my own rules of business, breaking my own rules of game development, but also creating my best game in ten years without people knowing about it
Every developer goes through it: "the four-phases of game development". From prototype to release there are very definable blocks of time that go along with different moods, different work-load, and different degrees of losing your sanity.
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based game plays like an arcade-game, so speed and flexibility are very important.
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about.
Why are smaller developers not doing more with branding ? You donít need to be a huge company to add branding, and it's such an important part of doing business in this crowded market place.
[Previous] | [Next]